Night Mound: Action Baseball
M-Rabbit Sports Contains ads
Pitch with 3-step control, time your swing, throw to any base. Real baseball.
- Price
- Free
- No in-app purchases
- Updated
- Nov 2
- 2026 · v1.0.3
Screenshots
About Night Mound: Action Baseball
NIGHT MOUND is an original mobile baseball game where you control every pitch, swing and throw yourself. Pick a pitch and a spot, read the moment the ball reaches the plate, and tap a base to throw out the runner. No auto-play — your timing decides the count and the score. All clubs and players are fictional, and games run offline.
■ PITCH — 3-STEP CONTROL
· Pick one of 9 zones, then lock horizontal → height → release on three timing gauges. Precise stops hit your target.
· Six pitches: four-seam, slider, curve, splitter, changeup, cutter — each with its own path and late break over the full 18.44 m.
· Skills: power fastball, sharper break, focused control, a two-strike finisher and a mid-flight extra break. Each costs energy and risks a mistake pitch.
· Repeat a pitch and hitters adjust; mix it up for an edge.
■ HIT — TIMING AND STANCE
· Move in the batter's box with the joystick and swing with the button. Step up to hit early, back to hit late.
· Contact, power or bunt.
· A home run must clear the 128 m, 4 m-high center wall. Ball tracking shows distance, height, exit velocity and launch angle.
■ THROW — DOUBLE AND TRIPLE PLAYS
· Grounders switch to a fielding view with big 1B, 2B, 3B and Home buttons, a recommended base and time left for ball and runner.
· Relay a second and third throw. 2B→1B double plays and 3B→2B→1B triple plays follow force-out rules.
· Steal attempts and catcher throws decided by real arrival times.
■ STRATEGY THAT CHANGES RESULTS
· Scouting: hot and cold zones, favorite pitches and hitter types.
· Pitching plans: paint the corners, chase pitches, catcher's call.
· Alignment: standard, infield in, no doubles, double-play depth — each helps on some balls and hurts on others.
· Mound visits, pitch guessing, pull or opposite-field hitting.
■ REAL RULES
· Nine innings, three outs per half, walks, strikeouts and walk-offs.
· Bottom of the 9th skipped when the home team leads; extra innings to the 12th, then a draw.
· Line score, batting average, home runs, RBI, ERA, head-to-head records and game history.
■ GAME MODES
· 9-inning exhibition
· Home Run Challenge (10-pitch batting practice)
· Six-Pitch Duel (five stages)
· Steal & Throw Training
· Clutch Moment (bottom 9th, bases loaded, down by two)
· Closer Challenge (two strikeouts before two runs)
· Season League (six clubs, 10 rounds, standings)
■ MY CLUB
· Seoul Nights vs. Busan Waves, Incheon Skies, Daegu Blaze, Gwangju Titans and Daejeon Foxes.
· Players with their own ratings: contact, power, speed, defense, velocity, movement, stamina.
· Batting order, substitutions, scouting, trades and upgrades with Club Points, plus daily goals.
■ PRICING
· Exhibition, Home Run Challenge, Six-Pitch Duel, training and My Club are always available.
· Clutch Moment and Closer Challenge open for 24 hours after a short ad.
· Season League is a PLUS mode, or 24 hours after an ad.
· NIGHT MOUND PLUS (monthly, yearly or lifetime): every mode, no banner or interstitial ads, post-game bonus points without ads.
· Subscriptions renew automatically through Google Play and can be cancelled anytime in Play Store › Payments & subscriptions.
· No ads during play. Banners appear on menu screens; interstitials only after a game ends.
■ PRIVACY
· Club, records and settings stay on your device. No sign-up, no name, contacts, location or photos collected. Only a random app-generated number is sent to count daily visits.
■ FAQ
Q. Internet required? — No. Only ads, purchases and announcements use the network.
Q. Real pro teams? — No. All clubs and players are fictional.
Q. Cancel PLUS? — Your records stay; you return to the free experience.
Korean and English supported (choose on first launch or in Settings).
Privacy Policy: https://diamondnine.justgets.com/privacy-en
Contact: [email protected]
■ PITCH — 3-STEP CONTROL
· Pick one of 9 zones, then lock horizontal → height → release on three timing gauges. Precise stops hit your target.
· Six pitches: four-seam, slider, curve, splitter, changeup, cutter — each with its own path and late break over the full 18.44 m.
· Skills: power fastball, sharper break, focused control, a two-strike finisher and a mid-flight extra break. Each costs energy and risks a mistake pitch.
· Repeat a pitch and hitters adjust; mix it up for an edge.
■ HIT — TIMING AND STANCE
· Move in the batter's box with the joystick and swing with the button. Step up to hit early, back to hit late.
· Contact, power or bunt.
· A home run must clear the 128 m, 4 m-high center wall. Ball tracking shows distance, height, exit velocity and launch angle.
■ THROW — DOUBLE AND TRIPLE PLAYS
· Grounders switch to a fielding view with big 1B, 2B, 3B and Home buttons, a recommended base and time left for ball and runner.
· Relay a second and third throw. 2B→1B double plays and 3B→2B→1B triple plays follow force-out rules.
· Steal attempts and catcher throws decided by real arrival times.
■ STRATEGY THAT CHANGES RESULTS
· Scouting: hot and cold zones, favorite pitches and hitter types.
· Pitching plans: paint the corners, chase pitches, catcher's call.
· Alignment: standard, infield in, no doubles, double-play depth — each helps on some balls and hurts on others.
· Mound visits, pitch guessing, pull or opposite-field hitting.
■ REAL RULES
· Nine innings, three outs per half, walks, strikeouts and walk-offs.
· Bottom of the 9th skipped when the home team leads; extra innings to the 12th, then a draw.
· Line score, batting average, home runs, RBI, ERA, head-to-head records and game history.
■ GAME MODES
· 9-inning exhibition
· Home Run Challenge (10-pitch batting practice)
· Six-Pitch Duel (five stages)
· Steal & Throw Training
· Clutch Moment (bottom 9th, bases loaded, down by two)
· Closer Challenge (two strikeouts before two runs)
· Season League (six clubs, 10 rounds, standings)
■ MY CLUB
· Seoul Nights vs. Busan Waves, Incheon Skies, Daegu Blaze, Gwangju Titans and Daejeon Foxes.
· Players with their own ratings: contact, power, speed, defense, velocity, movement, stamina.
· Batting order, substitutions, scouting, trades and upgrades with Club Points, plus daily goals.
■ PRICING
· Exhibition, Home Run Challenge, Six-Pitch Duel, training and My Club are always available.
· Clutch Moment and Closer Challenge open for 24 hours after a short ad.
· Season League is a PLUS mode, or 24 hours after an ad.
· NIGHT MOUND PLUS (monthly, yearly or lifetime): every mode, no banner or interstitial ads, post-game bonus points without ads.
· Subscriptions renew automatically through Google Play and can be cancelled anytime in Play Store › Payments & subscriptions.
· No ads during play. Banners appear on menu screens; interstitials only after a game ends.
■ PRIVACY
· Club, records and settings stay on your device. No sign-up, no name, contacts, location or photos collected. Only a random app-generated number is sent to count daily visits.
■ FAQ
Q. Internet required? — No. Only ads, purchases and announcements use the network.
Q. Real pro teams? — No. All clubs and players are fictional.
Q. Cancel PLUS? — Your records stay; you return to the free experience.
Korean and English supported (choose on first launch or in Settings).
Privacy Policy: https://diamondnine.justgets.com/privacy-en
Contact: [email protected]
What’s new
Version 1.0.3 · Updated November 2, 2026
· The app is now called Night Mound · New app icon and logo · Your club and records carry over unchanged
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