The last desperate Axis attack to flank & cut off Allies before Tunisia falls
Axis Endgame in Tunisia (Kasserine Pass) is a turn based strategy game set on the Mediterranean Theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011
The Allies are rebuilding and regrouping after the failed run to Tunis, the British 8th Army is still far away, and the Allied stranglehold on the Axis supply routes from Europe to Tunisia is only just starting to severely reduce the flow of resources. This is the perfect chance for the Axis units concentrating in Tunis to try to flank and encircle a handful of the most advanced Allied divisions by attacking via the Kasserine Pass to take on the inexperienced Americans, seizing the Allied fuel depots located behind the city of Tebessa, and using that extra fuel to drive Panzer Divisions all the way to the city of Bone (northwest corner). If successfully carried out, this difficult maneuver might, once again, turn the tide of war in North Africa, and maybe even prevent the notorious collapse of the Axis armed forces in Tunisia.
Not only will you face tough decisions about the motorized attack - how many spearheads to use, when to turn North, how to make the meager fuel last to the targets - but also about the wider strategic situation in Tunisia: Will you take an offensive or a defensive posture vs the eventually coming attack by the British 8th Army, and how will you handle the northern Tunisia where more and more infantry and some special units will eventually became available as the desperate last reinforcements from Europe arrive before the Allied stranglehold of the Mediterranean supply routes starts to reduce the amount of fuel and resources available.
Fuel and ammo trucks plus fuel depots can be refilled from any Axis supply city (marked with the letter 'S' and yellow circle around them).
FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup as much as possible within keeping the game fun and challenging to play.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Thanks to all the countless tiny built-in variations there is a huge replay value - after enough turns the flow of the campaign takes a fairly different one compared to the previous play through.
+ Settings: A ton of options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
+ Good AI: Instead of just attacking on straight line towards the target, the AI opponent has various strategic goals and smaller tasks like encircling any nearby units.
+ Inexpensive: The classic strategy game campaign for a cup of coffee!
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
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