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  • Guild of Six: Dice Journey screenshot 1
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About Guild of Six: Dice Journey

Long ago, the six finest dice makers in the land carved a single die together: the First Die. No one has seen it for generations, and in Sixwells the space between the fountains stands empty. Whoever wants to become a master sets out on the journey: eight towns, eight test pieces – from Ashford to Sixwells.

FAMILIAR DICE – WITH A TWIST
Five dice, up to three rolls, pairs, straights, full house and five of a kind: you know the basics. But every score brings more than points – it also yields materials: brass, iron, crystal, moondust. Out of them, you build your luck.

THE WORKSHOP
Between two towns you stop at the workshop:
• At the workbench you craft charms from materials – 21 recipes, most of which you discover yourself through riddles.
• At the forge you grind the faces of your dice, add ember notches or a moon face.
• The trader swaps what you don't need.
• Look up every recipe in the guild book – even in the middle of the workshop, and a slip can be undone.
Luck turns into a plan: no two journeys are alike.

A STORY IN SIX JOURNEYMAN YEARS
Each town was home to one of the founders. Your mentors Anselm, Wendel, Marthe and Almut send you on your way, and every new guild rank starts a new year on the road: the towns tell you more – until you know where the First Die belongs. Copper engravings, a map of your journey and town ambience accompany you.

WHAT AWAITS YOU
• 8 towns with guild trials such as Fog, Rust or Haste
• 21 charms in three levels, 4 mentors with their own voices, strengths and weaknesses
• 6 guild ranks from Journeyman to Master of Six
• 24 master's letters to earn
• The daily journey: the same rolls for everyone
• Every score is calculated step by step – you always see why
• English and German, works with TalkBack

PLAYED FAIR
No ads. No subscription. No in-game currency. No energy, no waiting, no streaks designed to pull you back. No account – your progress stays on your device, and the game runs offline.

For free, you play the ranks Journeyman to Workmaster with the mentors Anselm (Workshop) and Wendel (Smith). The Guild Charter is a one-time purchase: it opens the other mentors, the ranks up to Master of Six with the end of the story, plus future mentors and journeyman challenges.

The illustrations were created with AI assistance.

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