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  • Tindrift: Merge Roguelike screenshot 1
  • Tindrift: Merge Roguelike screenshot 2
  • Tindrift: Merge Roguelike screenshot 3
  • Tindrift: Merge Roguelike screenshot 4

About Tindrift: Merge Roguelike

One slide moves your whole army. Tindrift is a tactics roguelike built on slide-merge combat: same-class, same-rank soldiers merge into a higher rank, and every shadow acts by rule — no dice, ever. 100 floors across five acts, plus an Endless Drift, a Daily Seed and 1v1 duels. The campaign plays offline. NO LUCK TO BLAME Shadows telegraph the move they are about to make, gates cycle on a visible clock, and pits sit where you can plan around them. When a run ends you can name the exact slide that ended it — and when you win, you out-thought the board. YOU COMMAND AN ARMY, NOT A HERO Six soldier classes — vanguard, tank, medic, marksman, poisoner, support — merge only with their own kind, so every squad trades coverage against raw power. Set the formation before you climb: tank into the crowd, marksman down the long lane, medic in the middle. WHAT IS IN THE GAME • A 5-act campaign across 100 floors — 20 per act, with 3 mini-boss fights and one signature boss in each • The Sunken Tray, The Rusthold, The Shivering Span, The Frostlight, The Surface: five acts, one climb, ending in daylight • 46 synergy blueprints (15 common, 23 uncommon, 8 rare) — pierce a lane, detonate poison chains, strip terrain for scrap, or take a drawback for reach • 24 shadow archetypes, 5 mini-bosses and 5 act bosses among them, each with a rule you have to read before you can answer it • 8 terrain types — sealed exits, timed gates, pits, fog and mazes: the map fights back • 7 kinds of tactic across 8 placeable tools, plus a TINKER STATION between floors to heal, promote, recruit and re-arm • An 18-node cog tree worth 2,335 cog — side-grades and finishes, never raw stats • 22 achievements and 3 daily quests drawn from 7 types • Endless Drift, and a Daily Seed with streaks and a result you can share • 1v1 duels, same seed and separate boards: three bot difficulties offline, or trade a 6-character code with a friend, send sabotage between floors and replay their round • Four languages: English, Turkish, German and Spanish • VoiceOver reads the board and re-announces it after every slide, and hazards are named instead of signalled by colour alone VARIETY UNLOCKS, POWER DOES NOT Nothing here is pay-to-win. Loadouts, tactics and blueprints stay behind cog for every player, and the limits per run are the same for everyone: one continue, two rerolls, three undos. ADS, PLAINLY Rewarded videos are always your choice — five spots, all opt-in. Full-screen breaks land on floor transitions and after a run, at most one every two minutes, never mid-move and never on the way into a boss or mini-boss floor. Duels carry none. TINDRIFT PREMIUM — one purchase, no subscription • Removes every ad • Lets you HOST duel rooms (joining a room is always free) • Unlocks the 10 cosmetics the workshop sells: 8 soldier finishes and 2 tray themes Slide. Merge. Climb.

What’s new

Version 1.0.6 · Updated October 13, 2026

• New: daily, weekly and monthly leaderboards for Endless Drift. Ranked runs use the same standard rules for everyone. • New Field Manual for everyone: how to play, a glossary of every term, and a ? button on each screen. • The tinker station and the Codex explain themselves. Long-press or choose "Explain this" on soldiers, shadows and tactics. • Shop: cog packs, and "Support again" for Supporters. • Tactics say what happened. Ads are announced before they start and when they end.

App privacy

The developer, suleyman gokhan birkin, reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Identifiers: Device ID
  • Usage Data: Advertising Data

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • Purchases: Purchase History
  • User Content: Gameplay Content
  • Identifiers: User ID

Used for: App Functionality

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Identifiers: Device ID
  • Usage Data: Advertising Data, Product Interaction
  • Diagnostics: Crash Data

Used for: Third-Party Advertising, Analytics, App Functionality

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