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  • Chess Meets Necromancy screenshot 1
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  • Chess Meets Necromancy screenshot 4

About Chess Meets Necromancy

Chess you already know. An army you have to raise. Chess Meets Necromancy is a turn-based roguelike played on a real chessboard with real chess movement. Your hero is one piece. Everything you capture is a corpse you can raise. THE RUN Twenty waves across four acts. Enemies move like the pieces they are - grunts step like pawns, lancers leap like knights, imp matrons slide like queens. Clear the board, take a relic, spend your gold, march on. Die and the run is over. RAISE AN ARMY Spend souls next to your hero to raise Skeletons, Bone Knights, Wraiths, Bone Golems and Seraphs. Every summon moves as a chess piece. Give them a stance - Hunt, Hold or Guard - and they act after you, every turn. Army slots are limited, so choose what you bring. RELICS AND TRAITS Nineteen relics, each with levels that stack across a run. Seventeen lasting traits bought in the town between waves: extra turns before a wave lands, fewer enemies per wave, a free summon every wave, bank interest, a doubled army cap. No two runs build the same. BOSSES Ten bosses with real HP bars, from the Ogre Warchief to the Lich King, the Stone Titan and the Brood Queen. Act IV stops sending one king and starts sending a court - the final board holds three at once. THE TOWN Between waves, spend gold. Buy traits, promote your King into a Warlord, hire a new champion, or put gold in the bank and let it earn interest. FOUR HEROES Necromancer, Death Knight, Priestess, Ranger. Each moves differently, starts differently, and each has a relic only they can find. TAP ANYTHING Tap any piece to see its name, movement, attack and health. Gold squares preview where it steps, red squares preview what it can take. Learn the board before you commit. - Plays entirely offline, no required account - No ads, no timers, no energy system - Optional Game Center leaderboards and achievements - No in-app purchases; everything is earned in-run - Game controller support - iPhone and iPad - Pixel art and haptics If you can play chess, you can start. Whether you finish is another question.

What’s new

Version 1.7.0 · Updated October 13, 2026

Bosses no longer wait their turn. - Bosses now act every turn instead of every other turn. Enrage no longer speeds them up; it only makes them hit harder. - Combat feel: board shake that builds with stacked hits, a brief freeze frame on heavy blows, pieces that squash on landing, longer lunges and popping damage numbers. Shake and squash stay off with Reduce Motion. - Moves, captures and hits vary in pitch and loudness, and the music dips under boss attacks, Cataclysm, defeat and victory. - Quieter music, and the battle theme now carries through town and the road. - New App Store preview videos.

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App privacy

The developer, Aleksandr Myasoedov, reported these privacy practices to Apple.

Data Not Collected

The developer does not collect any data from this app.

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