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Screenshots

  • Nomad Sculpt screenshot 1
  • Nomad Sculpt screenshot 2
  • Nomad Sculpt screenshot 3
  • Nomad Sculpt screenshot 4

About Nomad Sculpt

• Sculpting tools Clay, flatten, smooth, mask and many other brushes will let you shape your creation. You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes. • Stroke customization Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized. You can save and load your tools preset as well. • Painting tools Vertex painting with color, roughness and metalness. You can easily manage all your material presets as well. • Layers Record your sculpting and painting operations in separate layers for easier iteration during the creation process. Both the sculpting and painting changes are recorded. • Multiresolution sculpting Go back and forth between multiple resolution of your mesh for a flexible workflow. • Voxel remeshing Remesh quickly your mesh to get a uniform level of detail. It can be used to quickly sketch a rough shape at the beginning of the creation process. • Dynamic topology Refine locally your mesh under your brush to get an automatic level of detail. You can even keep your layers, as they will be automatically updated! • Decimate Reduce the number of polygons by keeping as many details as possible. • Face Group Segment your mesh into subgroups with the face group tool. • Automatic UV unwrap The automatic UV unwrapper can use face groups to control the unwrapping process. • Baking You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures. You can also do the opposite, transfering textures data into vertex data or layers. • Primitive shape Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch. • PBR rendering Beautiful PBR rendering by default, with lighting and shadows. You can always switch to matcap for a more standard shading for sculpting purposes. • Post processing Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc • Export and Import Supported formats include glTF, OBJ, STL or PLY files. • Interface Easy-to-use interface, designed for mobile experience. Customization is possible as well! • Quad Remesher (separate in-app purchase only) Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures. It supports guides, face groups and density painting.

Ratings & reviews

4.8

14.5K ratings

5 ★ 90% 4 ★ 6% 3 ★ 2% 2 ★ 1% 1 ★ 2%

What’s new

Version 2.13 · Updated October 23, 2026

• Poly Haven - 3D models from Poly Haven in the Files presets - Choose 1K, 2K or 4K before a texture or model download • Shapes - Band: Extend keeps the full value past the far guide, Flip swaps the guides - Mask: Preview shows the mask on the mesh while you edit the shape - Settings: Fill and Outline opacity, and a color per tool • Extract - Interior: Relax keeps the sculpted details, Smooth smooths them away - Borders only: Wall smoothing, with an option to keep hard corners • Repeaters - Randomize: add the same amount at each copy instead of a random one - Radial and surface repeaters: Alternate turns every other copy - Tube warp fits every side of a surface face, its limits show in the viewport • Curves and primitives - Long press on handles: turn it off or change its delay - Bevel on caps and text keeps sharp profile corners, in its own face group • Sculpt - DynTopo removes tiny tangled pieces - Voxel remeshing: By Groups remeshes each face group on its own • Import and export - Export: Join copies merges each object with its repeater copies - OBJ import with Keep topology keeps the file's normals, Material > Reset normals removes them • Interface - Scene list: groups and cameras stand out - Long press a material to rename or delete it - History replay: smoother camera

App privacy

The developer, Hexanomad, reported these privacy practices to Apple.

Data Not Collected

The developer does not collect any data from this app.

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