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About Hong Kong · Survival

21:45, 2030. A high-frequency transmission with no traceable source lands on the dome of the Space Museum. The EMP edge of it drops the Tsim Sha Tsui waterfront grid, and in the control room the duty technician — headphones on — takes the signal amplified ten thousand times.

He does not die. From that moment the city belongs to something else.

Hong Kong · Survival is a first-person survival shooter built on a real 3D model of Hong Kong. Nathan Road, Temple Street, Hysan Place, Lin Fa Kung, the Hong Kong Stadium — you are not walking an artist's impression of the city. Every district is a 2 km × 2 km block of the real one, built from government 3D map data.

■ TWO DISTRICTS, ONE STORY
· Tsim Sha Tsui — dinner on Nathan Road, and then the lights go out. Kowloon Park has already fallen. A radio in a Temple Street lock-up, a month of dead air, a supply run to the funeral parlour, and a helicopter lifting from the Science Museum in one hour.
· Causeway Bay — that helicopter never had to cross the harbour. Ho Nam begged the pilot for one pass over the island to look for his girlfriend. The old man in the back seat turned mid-flight, and it came down hard on the running track at Wan Chai Sports Ground. Hysan Place, Causeway Bay Market, Lin Fa Kung, Hong Kong Stadium — this one is a search, not an escape.

Finish a district and the next one opens. More are being built.

■ TWO MODES
· Story — four chapters a district, spawn to safehouse. Checkpoints, a finale, and a helicopter that only shows up once you have earned it.
· Kill Rush — ten minutes on the clock and one question: how many. No route, no checkpoints, and the crowd grows as the timer runs down.

■ THREE DIFFICULTIES
Easy, Normal, Expert. Infected health, speed and damage, how much you find on the street, and whether friendly fire counts — all of it moves.

■ FOUR SURVIVORS
Mark Gor, Uncle Nine, Uncle Tong, CWB Ho Nam. Each opens with something different in their hands: an SMG and the only real ammo budget, a baseball bat and a molotov, a fire axe and a medkit, a crowbar and an adrenaline shot. The pick decides your first five minutes — and in Causeway Bay it is Ho Nam's girlfriend the whole squad is walking towards.

■ THEY COME TO NOISE
A pipe bomb gathers a horde and deletes it. A bile jar points one at something else. A molotov denies the ground. A frag grenade is a plain blast that lures nothing — which is exactly when you want it.

■ SPECIAL INFECTED
Boomer, Hunter, Spitter, Charger, Jockey, Witch and the Tank. A Director watches how well you are doing and decides what arrives next.

■ BUILT FOR A PHONE HELD SIDEWAYS
Touch controls designed for landscape. Cantonese and English. Your records stay on your device — no account required.

No ads. No in-app purchases.

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