Ashen Descent: Roguelike
Action In-app purchases
Descend an endless cel-shaded vault. Fight, level up, claim relics, go deeper.
- Price
- Free
- In-app purchases
- Updated
- Oct 29
- 2026 · v1.0.0
Screenshots
About Ashen Descent: Roguelike
Ashen Descent is a challenging, endless real-time action roguelike, made for touch screens and game controllers.
Every day the vault opens for a fresh expedition. Guide your ember-knight ever deeper through procedurally generated arenas — halls, caves, chambers and lava islands — dodge telegraphed attacks, and let your blade strike automatically while you choose where to fight.
- Endless descent. The vault never ends. Every third floor a Vault Warden guards the way down, and each one is stronger than the last. After every Warden the depths awaken: tougher foes, bigger waves, more elites.
- Ember Arts and relics. Choose one of four active Ember Arts before each run and claim powerful relics from every Warden you defeat.
- Elite foes. Deeper floors bring armored, frenzied, volatile, regenerating and shielded elites.
- Build your hero in every run. Level up mid-fight and choose one of three upgrades, from Burning Blade and Ember Bolt to Art Ward and Blazing Dash. Every expedition starts fresh at level 1.
- Readable combat. Every enemy attack is announced by a striped marking on the floor. Roll through danger with Dodge, clear crowds with your Ember Art.
- Six foe types and the Wardens. Ash Ghouls, Cinder Imps, Vault Hounds, Stone Golems, volatile Ember Wisps and Ash Shades that blink behind you lurk in every arena.
- Daily, Weekly and Lifetime leaderboards. Every verified run counts. The first expedition of each day uses the same dungeon seed for everyone.
- Cosmetic career progress. Career XP unlocks hero palettes and titles only. It never changes combat.
- Fair by design. Scores are verified by our server from the run itself. There are no ads, no loot boxes and no tracking.
- Play offline. Lives are reserved while you are online, so you can keep playing without a connection. Upload within 7 days and the run is still verified and counts for its day.
Extra lives are optional in-app purchases. Each life starts one new expedition. Lives never expire, never revive a fallen hero, and never make your hero stronger.
Daily-lives passes are optional one-time purchases: with a pass you get 3 or 5 lives every day instead of 1, permanently. Unused daily lives do not carry over. Passes can be restored on a new device.
Accessibility: left-handed controls, adjustable text size, reduced camera shake, reduced flashing, separate music and effects volume, optional haptics.
Every day the vault opens for a fresh expedition. Guide your ember-knight ever deeper through procedurally generated arenas — halls, caves, chambers and lava islands — dodge telegraphed attacks, and let your blade strike automatically while you choose where to fight.
- Endless descent. The vault never ends. Every third floor a Vault Warden guards the way down, and each one is stronger than the last. After every Warden the depths awaken: tougher foes, bigger waves, more elites.
- Ember Arts and relics. Choose one of four active Ember Arts before each run and claim powerful relics from every Warden you defeat.
- Elite foes. Deeper floors bring armored, frenzied, volatile, regenerating and shielded elites.
- Build your hero in every run. Level up mid-fight and choose one of three upgrades, from Burning Blade and Ember Bolt to Art Ward and Blazing Dash. Every expedition starts fresh at level 1.
- Readable combat. Every enemy attack is announced by a striped marking on the floor. Roll through danger with Dodge, clear crowds with your Ember Art.
- Six foe types and the Wardens. Ash Ghouls, Cinder Imps, Vault Hounds, Stone Golems, volatile Ember Wisps and Ash Shades that blink behind you lurk in every arena.
- Daily, Weekly and Lifetime leaderboards. Every verified run counts. The first expedition of each day uses the same dungeon seed for everyone.
- Cosmetic career progress. Career XP unlocks hero palettes and titles only. It never changes combat.
- Fair by design. Scores are verified by our server from the run itself. There are no ads, no loot boxes and no tracking.
- Play offline. Lives are reserved while you are online, so you can keep playing without a connection. Upload within 7 days and the run is still verified and counts for its day.
Extra lives are optional in-app purchases. Each life starts one new expedition. Lives never expire, never revive a fallen hero, and never make your hero stronger.
Daily-lives passes are optional one-time purchases: with a pass you get 3 or 5 lives every day instead of 1, permanently. Unused daily lives do not carry over. Passes can be restored on a new device.
Accessibility: left-handed controls, adjustable text size, reduced camera shake, reduced flashing, separate music and effects volume, optional haptics.
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