Bet365'
Ahsan techs Arcade
Pyravexis - guide the skier, avoid obstacles, and reach the finish
- Price
- Free
- No in-app purchases
- Updated
- Oct 6
- 2026
Screenshots
About Bet365'
Pyravexis is a skiing arcade game set on a grid-based field. You start at the top of the map and must find your way to the finish. Tap an adjacent cell to move the skier, check the terrain ahead, and choose a route that allows you to continue without losing all your lives.
Movement in Pyravexis is possible in eight directions. You can move horizontally, vertically, or diagonally to an adjacent cell. Trees block your path and cannot be used as destinations, while other types of terrain affect your score or how your movement continues.
Each map creates a passable corridor from the starting point to the finish and then places additional elements around it. This means there is always a safe route, but its position can vary. You need to observe the entire field and choose each next move according to the current layout.
Pyravexis features 18 levels. The field starts at 6×4 in the first three levels, expands to 7×5, then to 8×5 and 8×6, while the final levels use a 9×6 map. Larger spaces create more possibilities for routes and obstacles.
Regular snow cells award points and increase your Combo whenever you make a valid move. The longer you continue without hitting a hazard, the higher your streak can become. Reaching the finish provides a larger reward that also depends on the current level and Combo.
Rocks are one of the main hazards. If the skier moves onto a rock cell, you lose one life, the Combo resets to zero, and five points are deducted from your score without allowing it to fall below zero. If no lives remain, the attempt ends immediately.
Starting from Level 4, ice cells begin to appear. Moving onto ice awards points and increases the Combo, but it can automatically move the skier one additional cell forward in the same column. The slide does not continue automatically if the next cell contains a tree or rock.
Useful stars can also be found on the field. Moving over one awards extra points and increases the Combo. After being collected, the cell turns back into regular snow, so the same star cannot be collected repeatedly during the same stage.
As you progress through Pyravexis, the density of hazards increases. The chance of rocks and trees appearing gradually rises with the level, while ice is added after this mechanic is unlocked. The main route remains passable and can also contain useful cells.
Starting from Level 8, trees can appear that move horizontally. At certain intervals, they attempt to move into an adjacent cell and change direction when their path is blocked or when they reach the edge of the map. If a moving tree enters the skier's position, you lose one life and the Combo is interrupted.
Pyravexis also includes avalanche pressure. Each cycle without a new move increases the corresponding counter, while a successful move resets it to zero. If you wait too long, you lose one life and the Combo resets. The limit becomes stricter as you progress through the levels.
The game has three difficulty levels. Easy starts with five lives and gives you more time before the avalanche effect. Medium starts with three lives and uses an intermediate pace. Hard starts with two lives, checks hazards more frequently, and triggers the waiting penalty after a shorter interval.
After reaching the finish, the level is completed and the best score can be saved locally. The next map is created with a new configuration, while the Combo resets at the start of the new stage. Pyravexis ends with a victory after you reach the finish of Level 18.
From small snowy maps to larger fields with ice, rocks, and moving trees, Pyravexis gradually increases the challenge. Analyse the surrounding cells, choose every move carefully, use helpful elements, and reach the finish across all 18 levels.
Movement in Pyravexis is possible in eight directions. You can move horizontally, vertically, or diagonally to an adjacent cell. Trees block your path and cannot be used as destinations, while other types of terrain affect your score or how your movement continues.
Each map creates a passable corridor from the starting point to the finish and then places additional elements around it. This means there is always a safe route, but its position can vary. You need to observe the entire field and choose each next move according to the current layout.
Pyravexis features 18 levels. The field starts at 6×4 in the first three levels, expands to 7×5, then to 8×5 and 8×6, while the final levels use a 9×6 map. Larger spaces create more possibilities for routes and obstacles.
Regular snow cells award points and increase your Combo whenever you make a valid move. The longer you continue without hitting a hazard, the higher your streak can become. Reaching the finish provides a larger reward that also depends on the current level and Combo.
Rocks are one of the main hazards. If the skier moves onto a rock cell, you lose one life, the Combo resets to zero, and five points are deducted from your score without allowing it to fall below zero. If no lives remain, the attempt ends immediately.
Starting from Level 4, ice cells begin to appear. Moving onto ice awards points and increases the Combo, but it can automatically move the skier one additional cell forward in the same column. The slide does not continue automatically if the next cell contains a tree or rock.
Useful stars can also be found on the field. Moving over one awards extra points and increases the Combo. After being collected, the cell turns back into regular snow, so the same star cannot be collected repeatedly during the same stage.
As you progress through Pyravexis, the density of hazards increases. The chance of rocks and trees appearing gradually rises with the level, while ice is added after this mechanic is unlocked. The main route remains passable and can also contain useful cells.
Starting from Level 8, trees can appear that move horizontally. At certain intervals, they attempt to move into an adjacent cell and change direction when their path is blocked or when they reach the edge of the map. If a moving tree enters the skier's position, you lose one life and the Combo is interrupted.
Pyravexis also includes avalanche pressure. Each cycle without a new move increases the corresponding counter, while a successful move resets it to zero. If you wait too long, you lose one life and the Combo resets. The limit becomes stricter as you progress through the levels.
The game has three difficulty levels. Easy starts with five lives and gives you more time before the avalanche effect. Medium starts with three lives and uses an intermediate pace. Hard starts with two lives, checks hazards more frequently, and triggers the waiting penalty after a shorter interval.
After reaching the finish, the level is completed and the best score can be saved locally. The next map is created with a new configuration, while the Combo resets at the start of the new stage. Pyravexis ends with a victory after you reach the finish of Level 18.
From small snowy maps to larger fields with ice, rocks, and moving trees, Pyravexis gradually increases the challenge. Analyse the surrounding cells, choose every move carefully, use helpful elements, and reach the finish across all 18 levels.
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