SportyBet
Ahsan techs Sports
Sporty Baltigor - remember the right player and make the pass
- Price
- Free
- No in-app purchases
- Updated
- Oct 7
- 2026
Screenshots
About SportyBet
Baltigor is an arcade game based on visual memory, reaction speed, and accurate passing. At the beginning of each round, several players appear on the field, and one of them is the real target. The game briefly reveals this target, then everyone returns to their normal appearance, and you must remember who should receive the ball before time runs out.
In Baltigor, misleading signals may also appear before active control begins. There are none in the first levels, one appears from level three, two from level seven, and up to three from level twelve. The real target is always shown at the end of this sequence.
After the reveal, all players return to their normal appearance and, starting from level four, begin to move slightly. The timer is then activated. Tap the player you think was the target, and the ball travels toward them with a short passing animation.
If you choose the correct player, Baltigor increases your combo and adds points to your score. Base points depend on the current level, while every three combo steps add an additional value. A correct pass also increases the number of completed passes in the level and starts a new round.
Choosing the wrong player resets the combo to zero and removes one life. The same happens if the timer reaches zero before you make a choice. If you still have lives remaining, the game creates a new round and gives you another opportunity.
Baltigor contains 15 levels. The number of players on the field gradually increases depending on the level and difficulty, up to a maximum of eight. Easy starts with three players, Medium also starts with three, while Hard begins with four.
The number of passes required to complete a level also changes. Easy starts with three correct passes, Medium with four, and Hard with five. Every three levels, the requirement increases by one additional pass, so later stages require more correct responses.
The time available to make your choice also becomes shorter. In Baltigor, Easy starts with 3.2 seconds, Medium with 2.5 seconds, and Hard with 1.8 seconds. Each new level removes 70 milliseconds from this time, but the timer never drops below 0.9 seconds.
Before the timer begins, there is a short observation phase. The duration of the target signal decreases as you progress: it lasts longer in the early levels, becomes faster from level six, and gets even shorter from level ten. This means every round requires careful attention from the beginning.
Starting from level four, the players begin making small continuous movements around the field. This movement stops while the result of your choice is being processed and resumes in the following round. The game therefore combines positional memory with tracking moving objects.
The field generates randomly distributed positions while maintaining space between players and leaving room for the ball at the bottom. Each player has their own number and color, but after the reveal, everyone returns to their normal appearance. This makes identification depend on memory and observation rather than a marker that remains active.
The game has three difficulty levels. Easy starts with five lives, Medium with three, and Hard with two. Difficulty affects the number of lives, the initial number of players, the number of required passes, and the time available for each round.
In Baltigor, misleading signals may also appear before active control begins. There are none in the first levels, one appears from level three, two from level seven, and up to three from level twelve. The real target is always shown at the end of this sequence.
After the reveal, all players return to their normal appearance and, starting from level four, begin to move slightly. The timer is then activated. Tap the player you think was the target, and the ball travels toward them with a short passing animation.
If you choose the correct player, Baltigor increases your combo and adds points to your score. Base points depend on the current level, while every three combo steps add an additional value. A correct pass also increases the number of completed passes in the level and starts a new round.
Choosing the wrong player resets the combo to zero and removes one life. The same happens if the timer reaches zero before you make a choice. If you still have lives remaining, the game creates a new round and gives you another opportunity.
Baltigor contains 15 levels. The number of players on the field gradually increases depending on the level and difficulty, up to a maximum of eight. Easy starts with three players, Medium also starts with three, while Hard begins with four.
The number of passes required to complete a level also changes. Easy starts with three correct passes, Medium with four, and Hard with five. Every three levels, the requirement increases by one additional pass, so later stages require more correct responses.
The time available to make your choice also becomes shorter. In Baltigor, Easy starts with 3.2 seconds, Medium with 2.5 seconds, and Hard with 1.8 seconds. Each new level removes 70 milliseconds from this time, but the timer never drops below 0.9 seconds.
Before the timer begins, there is a short observation phase. The duration of the target signal decreases as you progress: it lasts longer in the early levels, becomes faster from level six, and gets even shorter from level ten. This means every round requires careful attention from the beginning.
Starting from level four, the players begin making small continuous movements around the field. This movement stops while the result of your choice is being processed and resumes in the following round. The game therefore combines positional memory with tracking moving objects.
The field generates randomly distributed positions while maintaining space between players and leaving room for the ball at the bottom. Each player has their own number and color, but after the reveal, everyone returns to their normal appearance. This makes identification depend on memory and observation rather than a marker that remains active.
The game has three difficulty levels. Easy starts with five lives, Medium with three, and Hard with two. Difficulty affects the number of lives, the initial number of players, the number of required passes, and the time available for each round.
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