The Sealing Sword
Action In-app purchases Contains ads
Evolve and fuse weapons. Battle hordes in a one-thumb pixel survival roguelike.
- Downloads
- 23+
- on Google Play
- Price
- Free
- In-app purchases
- Updated
- Nov 4
- 2026 · v1.0.0
Screenshots
About The Sealing Sword
Build your way through a screen-filling horde.
The Sealing Sword is a portrait pixel survival roguelike with one-thumb movement and automatic attacks. Choose arts as you level up, evolve weapons with their paired passives, and fuse weapons into a Final Art. Seal the pillars, defeat the Guardians, and take on the Seal's Master.
THE SEALING RITE
• Each run lasts a quarter-hour, the time one stick of incense takes to burn.
• Hold your ground inside a seal pillar to drive a dead star back into place. Every pillar left open makes the horde thicker.
• Beat the Guardians, and the Seal's Master comes for you. Slay it to seal the rift. Let the incense burn out and the seal cracks, and the Master only grows stronger.
• Every run brings its own trouble: Dum's bounties, the Blood Cult's altars, the Trial of Survival, a Treasure Goblin, an Elite Captain's raid.
FIVE SEALERS
• Zero, from the Sword Plains: a swordsman who woke without a name. Blade and thunder cut his way open.
• Raven, from the Ash City: the last of her recon squad. Revolvers, special rounds and explosives hold the horde at range.
• Sage, from the Letterwood: the youngest of his academy, a talisman sage. Charms and summons, lotus and paper cranes.
• Momo, from the Cloud Sea: a panda-folk martial artist. Staff and qi, and a dragon.
• Akane, from the Dusklands: a ronin who lost her gate. She switches between sword and spear stances and finishes with a single sheathing.
Zero walks with you from the start. Raven joins once the Ruined Highway is sealed. Sage, Momo and Akane can be unlocked with Soulstones earned in play, or bought.
THE BOOK OF ARTS
• Every Sealer has a Book of Arts of their own. Spend the Scrolls you earn on every run to learn more arts; only learned arts appear in battle.
• Inside a run, raise a weapon to its peak and give it its paired passive to evolve it. Two weapons at their peak can also become one through Fusion. Either way, a Final Art opens and goes into your Codex.
• Soulstones buy Permanent Upgrades at the Soul Altar, so every run starts a little stronger.
SIX RIFTS TO SEAL
Grave of Swords, Cursed Swamp, Ruined Highway, Mistwood Camp, Twilight Pass and Blood Sanctum. Each has its own fiends, Guardians, terrain and Master, and each opens when you seal the one before it. Seal a dungeon to open its Hard mode. After a seal, Return to the inn or descend into the Abyss, floor by floor.
THE WAYSIDE INN
Between runs the Sealers come back to the Wayside Inn, where Dum, the goblin merchant, keeps the ledger. Hear the echoes of the devoured, each Sealer's own tale, and what the blade takes from them in return. What is devoured does not come back.
FAIR PROGRESS
• Every art and every Sealer can be earned by playing. Purchases only save time.
• No loot boxes and no random draws: Scroll Packs hold a fixed amount.
• Start right away as a guest, and play offline. Sign in with Google to keep your progress across devices.
MADE FOR PLAYERS WHO LIKE
• survival roguelikes where every run has a real ending
• short, dense runs and a different build each time
• hand-made pixel art and a dark, quiet story
Contact: [email protected]
Privacy Policy: https://cavestudio-e.web.app/privacy/seal-of-sword/
Purchases and Refunds: https://cavestudio-e.web.app/refunds/seal-of-sword/#english
The Sealing Sword is a portrait pixel survival roguelike with one-thumb movement and automatic attacks. Choose arts as you level up, evolve weapons with their paired passives, and fuse weapons into a Final Art. Seal the pillars, defeat the Guardians, and take on the Seal's Master.
THE SEALING RITE
• Each run lasts a quarter-hour, the time one stick of incense takes to burn.
• Hold your ground inside a seal pillar to drive a dead star back into place. Every pillar left open makes the horde thicker.
• Beat the Guardians, and the Seal's Master comes for you. Slay it to seal the rift. Let the incense burn out and the seal cracks, and the Master only grows stronger.
• Every run brings its own trouble: Dum's bounties, the Blood Cult's altars, the Trial of Survival, a Treasure Goblin, an Elite Captain's raid.
FIVE SEALERS
• Zero, from the Sword Plains: a swordsman who woke without a name. Blade and thunder cut his way open.
• Raven, from the Ash City: the last of her recon squad. Revolvers, special rounds and explosives hold the horde at range.
• Sage, from the Letterwood: the youngest of his academy, a talisman sage. Charms and summons, lotus and paper cranes.
• Momo, from the Cloud Sea: a panda-folk martial artist. Staff and qi, and a dragon.
• Akane, from the Dusklands: a ronin who lost her gate. She switches between sword and spear stances and finishes with a single sheathing.
Zero walks with you from the start. Raven joins once the Ruined Highway is sealed. Sage, Momo and Akane can be unlocked with Soulstones earned in play, or bought.
THE BOOK OF ARTS
• Every Sealer has a Book of Arts of their own. Spend the Scrolls you earn on every run to learn more arts; only learned arts appear in battle.
• Inside a run, raise a weapon to its peak and give it its paired passive to evolve it. Two weapons at their peak can also become one through Fusion. Either way, a Final Art opens and goes into your Codex.
• Soulstones buy Permanent Upgrades at the Soul Altar, so every run starts a little stronger.
SIX RIFTS TO SEAL
Grave of Swords, Cursed Swamp, Ruined Highway, Mistwood Camp, Twilight Pass and Blood Sanctum. Each has its own fiends, Guardians, terrain and Master, and each opens when you seal the one before it. Seal a dungeon to open its Hard mode. After a seal, Return to the inn or descend into the Abyss, floor by floor.
THE WAYSIDE INN
Between runs the Sealers come back to the Wayside Inn, where Dum, the goblin merchant, keeps the ledger. Hear the echoes of the devoured, each Sealer's own tale, and what the blade takes from them in return. What is devoured does not come back.
FAIR PROGRESS
• Every art and every Sealer can be earned by playing. Purchases only save time.
• No loot boxes and no random draws: Scroll Packs hold a fixed amount.
• Start right away as a guest, and play offline. Sign in with Google to keep your progress across devices.
MADE FOR PLAYERS WHO LIKE
• survival roguelikes where every run has a real ending
• short, dense runs and a different build each time
• hand-made pixel art and a dark, quiet story
Contact: [email protected]
Privacy Policy: https://cavestudio-e.web.app/privacy/seal-of-sword/
Purchases and Refunds: https://cavestudio-e.web.app/refunds/seal-of-sword/#english
What’s new
Version 1.0.0 · Updated November 4, 2026
Updated hero imprint appearances and progression rewards. Improved first-run guidance and title/results screens. Added reward settlement for interrupted runs.
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