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About FirstWorldWar

Take command of a nation in a large-scale turn-based World War I strategy simulation and shape the course of the war.

This game goes far beyond simple unit movement. You will manage cities, organize corps, unlock research, direct diplomacy, operate airfields, fight air battles, and launch bombing raids. Capital defense, logistics, supply lines, wartime production, strategic redeployment, and long-term planning all matter.

The game includes 5 historical starting scenarios, each reflecting different alliances, front lines, occupations, and force deployments. The same nation can feel completely different depending on the chosen starting point. In addition, 14 campaign episodes let you play focused historical battles across ground warfare, air combat, and bombing operations.

Combat supports both auto-battle and manual battle. In manual battles, you can trigger 6 special abilities: machine guns, artillery, tanks, aircraft, gas, and healing. Battles also reflect morale pressure, suppression, destroyed units, and supply collapse with desertion effects.

The research system spans 8 branches: rifles, machine guns, artillery, gas, tanks, aviation, medicine, and trench warfare. Research unlocks new weapons and aircraft, while some technologies directly improve combat performance and reinforcement efficiency.

Diplomacy is a core pillar of the game. Declare war, negotiate truces, steal technology, run propaganda, influence neutral states, request troops, send economic aid, and improve relations. Neutral player nations can also enter wars, while truces block attacks until they expire.

Air warfare is fully integrated. Build and manage airfields, recruit aircraft, organize queues, intercept enemy planes, launch bombing raids, and face anti-air defenses. AI countries also build aircraft and carry out air strikes. Aircraft recover over turns, and destroyed aircraft are automatically removed.

Key features:
- 5 historical World War I scenarios
- 14 campaign episodes
- Integrated city management, corps control, research, diplomacy, air warfare, and bombing
- Both auto-battle and manual battle support
- 6 battle special abilities
- Strategic redeployment, supply collapse, morale loss, suppression, and unit removal
- Multiple war goal modes including Total War, Victory Points, Hybrid, and Neutral Survival
- English, Korean, and German support

Rewrite the Great War through strategy, logistics, and command.

What’s new

Version 1.5 · Updated October 27, 2026

- Fixed screen rotation restarting or reloading the active game. - Improved landscape layouts for menus, campaign and scenario selection, results, and management screens. - Made all ten infantry slots accessible on smaller screens. - Made fleet commands and ship lists scroll correctly across screen sizes. - Fixed corps and fleets sometimes stopping after the first save load from the main menu.

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