은하패권록
A sci-fi strategy simulation where war and courtly narratives intersect among humans, cyborgs, and aliens. Your choices will determine the empire's ending.
About 은하패권록
"The Throne of the Stars, and Resonance"
War doesn't end with the sound of cannons.
Galaxies crumble under the echoes of promises, and rise again with the waves of oaths.
Three galactic empires—human, cyborg, and alien—clash over a single truth.
Resonance.
A power born not from the engines of ships, but from the choices of thrones and the bonds of people.
That power opens paths, erects barriers, and etches the destiny of empires like a seal.
You are not a conqueror.
You are the judge of the stars.
What to forgive, whom to promote, what lies to cloak in peace—
every decision changes the universe for the next turn.
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*** A game where each turn becomes a "court."
In this game, empires don't operate solely on a "map."
Your day is completed in six locations.
- Throne — Battleground of Civil Affairs
Every turn brings a torrent of reports, complaints, diplomatic messages, and internal conflict.
A single ruling can establish order or ignite a fire.
- Court — Communion with the Queen/Princess
The heart is more dangerous than the sword.
Communication with the Queen and Princess can solidify resonance or widen rifts.
Love becomes an alliance, jealousy a rift.
- Starport — Breath of the Fleet
Organize, organize, and prepare the next course of the fleet.
A war is half decided before setting sail.
- Academy — Battle before bloodshed
Training is ideology, doctrine is destiny.
Here, the fleet has direction, not numbers.
- Cantina — Stage of the Wandering Admiral
One night, a legend emerges over a glass of wine. Bounty hunters, space pirates, rebels, exiled nobles…
Recruit wandering admirals to build a new fleet.
(Sometimes heroes, sometimes time bombs.)
- Detention — Where you win the hearts of enemy admirals
Enemy admirals captured in battle are not the end.
Persuasion, negotiation, submission, or sincerity—
make them your force, and galactic history will change.
*** Rules of War: "30 Planets Already Exist"
Each planet already has its own purpose and location.
You are not a developer, but a commander.
Break the sea lanes, seize the gateways, and devour the core
to weave the 30 planets of three galaxies into a single narrative.
*** Campaign Mode (Tutorial)
Rather than exploring the entire map at once, learn the system naturally by repeating scenarios (events) and battles.
Experience the different governance styles and conflicts of three empires through the campaign.
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