ChairThrow
Arcade In-app purchases Contains ads
He's gaming at work. You throw chairs at anything that tries to stop him.
- Downloads
- 5+
- on Google Play
- Price
- Free
- In-app purchases
- Updated
- Aug 19
- 2026 · v1.0.8
Screenshots
About ChairThrow
Somewhere in an open-plan office, one man is deep in a run. Headphones on, monitor glowing, entirely focused. He is not working. He has never been working.
Your job is to make sure nobody finds out.
The office does not approve. Filing cabinets, printers and swivel chairs are creeping across the floor toward his desk, and if one of them reaches him, the run ends and so does the illusion. You have no authority here, no manager on your side, no plan.
You do have a chair. Throw it.
HOLD, THEN RELEASE
Hold anywhere to charge. Let go too early and the chair drops short; hold too long and it sails over his head. Somewhere in the middle is the perfect window — catch it and the chair flies harder, hits heavier, and clears things a normal throw cannot. That window is the whole game, and it takes about four seconds to understand and a long time to master.
ENDLESS
The interruptions keep coming and they do not stop. Survive as long as you can, chain hits into combos, and watch him punch the air when you clear three in a single throw — he has no idea why his afternoon suddenly got easier. Let three through and his session is over. Unless you buy him one more.
TRAINING
Eight drills, each with an objective and a par. Clear one under par for three stars. Hold your fire when something must be left alone. Line up the throw that takes out two at once. Everything a drill teaches, the endless shift will ask for later.
KNOW WHAT'S COMING
Not everything goes down in one throw. Some take two. Some split apart when they break and keep coming. Some must not be touched at all. Some do not wait — they march straight for the desk while you are still winding up.
BETTER THINGS TO THROW
Every run pays out coins. Spend them on an upgrade to your arsenal: a mug, a lamp, a monitor. They all fly differently, and none of them are yours.
WHAT YOU GET
- Two modes: an endless shift and eight structured drills
- A real skill ceiling in a single gesture, no tutorial wall
- Ten kinds of interruption, each needing a different answer
- Unlockable throwables bought with coins you earn
- Optional cloud save, so his progress survives your new phone
- Portrait, one-handed, works offline
FAIR PLAY
No ad ever interrupts a run — that would be missing the point. Watching one to keep him going is always your call. Sign-in is optional and nothing is locked behind it: decline and you still get the whole game, just without the backup.
He will never thank you. He does not know you exist. Keep throwing.
Your job is to make sure nobody finds out.
The office does not approve. Filing cabinets, printers and swivel chairs are creeping across the floor toward his desk, and if one of them reaches him, the run ends and so does the illusion. You have no authority here, no manager on your side, no plan.
You do have a chair. Throw it.
HOLD, THEN RELEASE
Hold anywhere to charge. Let go too early and the chair drops short; hold too long and it sails over his head. Somewhere in the middle is the perfect window — catch it and the chair flies harder, hits heavier, and clears things a normal throw cannot. That window is the whole game, and it takes about four seconds to understand and a long time to master.
ENDLESS
The interruptions keep coming and they do not stop. Survive as long as you can, chain hits into combos, and watch him punch the air when you clear three in a single throw — he has no idea why his afternoon suddenly got easier. Let three through and his session is over. Unless you buy him one more.
TRAINING
Eight drills, each with an objective and a par. Clear one under par for three stars. Hold your fire when something must be left alone. Line up the throw that takes out two at once. Everything a drill teaches, the endless shift will ask for later.
KNOW WHAT'S COMING
Not everything goes down in one throw. Some take two. Some split apart when they break and keep coming. Some must not be touched at all. Some do not wait — they march straight for the desk while you are still winding up.
BETTER THINGS TO THROW
Every run pays out coins. Spend them on an upgrade to your arsenal: a mug, a lamp, a monitor. They all fly differently, and none of them are yours.
WHAT YOU GET
- Two modes: an endless shift and eight structured drills
- A real skill ceiling in a single gesture, no tutorial wall
- Ten kinds of interruption, each needing a different answer
- Unlockable throwables bought with coins you earn
- Optional cloud save, so his progress survives your new phone
- Portrait, one-handed, works offline
FAIR PLAY
No ad ever interrupts a run — that would be missing the point. Watching one to keep him going is always your call. Sign-in is optional and nothing is locked behind it: decline and you still get the whole game, just without the backup.
He will never thank you. He does not know you exist. Keep throwing.
What’s new
Version 1.0.8 · Updated August 19, 2026
Vending Machine Added
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