Hand and Foot Canasta Offline
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Family canasta card game with a partner who asks before going out. Big cards.
- Price
- Free
- No in-app purchases
- Updated
- Oct 28
- 2026 · v1.0.0
Screenshots
About Hand and Foot Canasta Offline
Hand and Foot, the canasta game families play at the kitchen table, with a computer partner across from you and the house rules you're used to. It plays offline, and nobody's waiting on you: no timers, no login.
Pick up your hand, keep your foot face down, and start building books. Your partner goes down when it can, keeps pairs for the pile, guards the pile from the next player, and asks "May I go out?" before ending the round. You can say not yet.
How it plays
• Four players in two partnerships, five decks with jokers. Or play one on one
• Draw two, meld three or more of a kind, discard one
• Twos and jokers are wild
• Clean books 500, dirty books 300
• Red threes are 100 each
• A black three freezes the pile
• Pick up the top seven cards with a natural pair
• Opening melds of 50, 90, 120 and 150 points over four rounds
• Empty your hand, pick up your foot, and go out once your side has its books
Your house rules
• Three ready-made sets: Classic, Easy family and Strict
• Or set each rule yourself:
◦ opening meld minimums on or off
◦ how many wild cards a meld may hold
◦ take the top 7 or the whole pile
◦ pick up with a pair, or when the top card fits your meld
◦ 1, 2 or 3 clean and dirty books to go out
◦ ask your partner or not
◦ partner must be in their foot
◦ last card must be a discard
◦ wild-card books worth 1,500
◦ red three penalty of 100 or 500
• 3 to 6 decks, 11 or 13 cards in the hand and foot, and games of 1, 2 or 4 rounds
Made for the many cards in Hand and Foot
Your hand sorts itself and groups cards by rank, with a count on each pile. Tap a group to pick it, use + and − to take more or fewer, then tap Meld or tap one of your melds. Your melds show their progress toward a book, like 5/7, and the cards that fit a meld are marked. Big, clear cards and buttons on a green felt table. A Hint button shows what you could put down, and when something isn't allowed, the game tells you why in plain words.
A real score pad
After each round you get a line-by-line summary: books, cards melded, red threes, going out and cards left in hands. The score pad keeps every round on lined paper and lists the house rules at your table.
Computer players at your level
Easy, Normal or Smart. Smart remembers every discard and weighs the risk of each throw. Every deal is a fair shuffle, and the computer players only see what a player in their seat could see.
More to come back for
• Levels, coins and a daily bonus that grows over the week
• A daily challenge with the same deal for everyone
• Card backs and table colors to collect with the coins you earn
• Achievements
Made to pick up and put down
• Plays offline, and your game saves itself
• No login and no account
• Free to play, with ads between rounds. Nothing to buy
• Full rules and a quick how-to-play built in
• Send us feedback right from the game
Good luck, partner.
Pick up your hand, keep your foot face down, and start building books. Your partner goes down when it can, keeps pairs for the pile, guards the pile from the next player, and asks "May I go out?" before ending the round. You can say not yet.
How it plays
• Four players in two partnerships, five decks with jokers. Or play one on one
• Draw two, meld three or more of a kind, discard one
• Twos and jokers are wild
• Clean books 500, dirty books 300
• Red threes are 100 each
• A black three freezes the pile
• Pick up the top seven cards with a natural pair
• Opening melds of 50, 90, 120 and 150 points over four rounds
• Empty your hand, pick up your foot, and go out once your side has its books
Your house rules
• Three ready-made sets: Classic, Easy family and Strict
• Or set each rule yourself:
◦ opening meld minimums on or off
◦ how many wild cards a meld may hold
◦ take the top 7 or the whole pile
◦ pick up with a pair, or when the top card fits your meld
◦ 1, 2 or 3 clean and dirty books to go out
◦ ask your partner or not
◦ partner must be in their foot
◦ last card must be a discard
◦ wild-card books worth 1,500
◦ red three penalty of 100 or 500
• 3 to 6 decks, 11 or 13 cards in the hand and foot, and games of 1, 2 or 4 rounds
Made for the many cards in Hand and Foot
Your hand sorts itself and groups cards by rank, with a count on each pile. Tap a group to pick it, use + and − to take more or fewer, then tap Meld or tap one of your melds. Your melds show their progress toward a book, like 5/7, and the cards that fit a meld are marked. Big, clear cards and buttons on a green felt table. A Hint button shows what you could put down, and when something isn't allowed, the game tells you why in plain words.
A real score pad
After each round you get a line-by-line summary: books, cards melded, red threes, going out and cards left in hands. The score pad keeps every round on lined paper and lists the house rules at your table.
Computer players at your level
Easy, Normal or Smart. Smart remembers every discard and weighs the risk of each throw. Every deal is a fair shuffle, and the computer players only see what a player in their seat could see.
More to come back for
• Levels, coins and a daily bonus that grows over the week
• A daily challenge with the same deal for everyone
• Card backs and table colors to collect with the coins you earn
• Achievements
Made to pick up and put down
• Plays offline, and your game saves itself
• No login and no account
• Free to play, with ads between rounds. Nothing to buy
• Full rules and a quick how-to-play built in
• Send us feedback right from the game
Good luck, partner.
What’s new
Version 1.0.0 · Updated October 28, 2026
First release of Hand and Foot: play with a computer partner against two computer players, or one on one. Classic, Easy family and Strict house rules, a real score pad, levels, coins, a daily challenge, and offline play.
Play today's Inkspill puzzle
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| App | Rating | Price | Installs | Last updated | Compare |
|---|---|---|---|---|---|
| Hand and Foot Canasta Offline | – | Free | 0+ | Oct 28, 2026 | |
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| Texas 42 Dominoes - Offline | – | Free | 5+ | Oct 27, 2026 | Compare |
| Banqi: Chinese Dark Chess | – | Free | 10+ | Oct 26, 2026 | Compare |
| Yut Nori: Korean Board Game | – | Free | 10+ | Oct 26, 2026 | Compare |
| Gunjin Shogi: Military Chess | – | Free | 1+ | Oct 26, 2026 | Compare |
| Toepen: Dutch Bluff Card Game | – | Free | 10+ | Oct 26, 2026 | Compare |