About FireHop
You are the whole shift: one truck, one hose, one neighbourhood that keeps catching fire.
FireHop is a top-down puzzle game about arriving in time. Park, aim, open the valve - and read the fire before it reads you. Flames spread tile by tile, the wind pushes them along, and the water in your tank is the only thing you cannot get more of.
WHAT YOU DO
- Put out fires before they reach the next building
- Water dry lawns so they never catch in the first place
- Raise the ladder, take people off the balcony, get them out
- Find the cat. There is always a cat.
42 LEVELS, SIX CHAPTERS
Each chapter teaches one thing and then takes it away from you. First Shifts is fire, water and your first cat. Wind and Water adds hydrants to refill from and a wind dial to read. The Ladder gives you a new rhythm: park, brake, raise. The Neighbours seats two people and makes you choose who cannot wait. Under Pressure means less water, faster fire, tighter maps. Inferno adds no new tricks - it just brings all of it at once.
NIGHT SHIFT
Endless mode. The calls keep coming, the tank keeps draining, the score keeps climbing. It ends when you do.
THE DEPOT
Six trucks that genuinely play differently - big tank, quick ladder, brutal pump. Add-ons, equipment and liveries on top. Nothing is locked behind money; every level is open to a player who never spends a thing.
RANKS, MEDALS, KITTENS
Three stars a level, a medal for how cleanly you took the call, a rank that climbs from Probationary to Chief. Forty-two hidden kittens, one per level, for the players who look in the corners.
TEN LANGUAGES
English, Turkish, German, Spanish, French, Italian, Portuguese, Russian, Japanese and Arabic - including a right-to-left layout that flips the interface but never the fire ground.
DRAWN IN CODE
There is not a single image file in this game. Every truck, flame, hydrant and cat is drawn with vector paths at runtime, and every sound - the siren, the diesel idle, the water, the crackle, the music - is synthesised on the fly. That is why it downloads in five megabytes and runs on a phone from 2016.
No ads. No timers between levels. No lives to wait for.