Geometra - Neon Survivor
Simulation In-app purchases Contains ads
Neon bullet-heaven survivor. Auto-combat, deep builds. No gacha, offline.
- Downloads
- 34+
- on Google Play
- Price
- Free
- In-app purchases
- Updated
- Oct 20
- 2026 · v1.12.0
Screenshots
About Geometra - Neon Survivor
You are a lone white circle in a neon geometric world. Endless waves of shapes close in from every side — and your abilities fire on their own. Your only job: move, dodge and grow unstoppable.
Geometra is a fast, minimalist bullet-heaven survivor game wrapped in a synthwave neon look. Runs are short, builds run deep, and "one more try" quietly turns into an hour.
AN HONEST GAME
◆ No gacha. No loot boxes. No energy meters, no timers.
◆ Power is never for sale — optional gems buy only cosmetics (trail colors, titles) and a no-rewards revive; no gold, stats or records can be bought. Everything that matters is earned by playing.
◆ No ads at the moment. Nothing is forced on you.
◆ No account needed. The core game plays fully offline.
WHAT YOU DO
◆ Auto-combat — you only move (hidden floating joystick). Every ability casts itself, so you focus on positioning and your build.
◆ 39 abilities across 7 elements — Fire, Water, Wind and Earth, plus rare Light, Dark and Space. Fireballs, ice spears, chain lightning, meteors, orbiting rocks and black holes.
◆ 20 fusions — combine two maxed abilities into a brand-new, stronger one. Every ability also evolves at max level and branches through masteries.
◆ Build your run — 6 geometric characters, 7 element classes and 6 game-changing runes, chosen before you even start.
◆ 60+ relics — passive artifacts and build-defining legendaries (revive, multicast, execute, endless growth), plus an opt-in cursed tier: big power for an honest downside.
THE RUN
◆ A dozen enemy types that split, merge, shoot and explode — plus mini-bosses, a phased boss with its own health bar and battle music, and wave events that surround you.
◆ Outlast the boss and the near-unkillable Eraser begins to hunt you.
◆ Cursed Shrine — touch it for a brutal 45-second curse and a guaranteed reward, or walk away.
◆ Threat Levels and Torment ranks keep raising the ceiling — and the gold.
EVERY DAY
◆ Daily and weekly challenges — everyone plays the same map, the same borrowed build and the same twist. Copy your result and compare it with friends.
◆ Map Mastery — beat a map's final boss on a higher Threat Level for one-time gold.
◆ Daily quests that scale to your skill, 8 maps, 24 map bounties and 16 achievements.
BETWEEN RUNS
◆ Spend gold on research, unlock content and master classes for permanent bonuses. Rewards only ever give gold — they never lower the difficulty. Geometra is meant to be hard.
◆ An in-game Guide explains every system. Colorblind-friendly element icons, a reduce-flashes option and adjustable screen shake.
Every run is different. How long can you survive?
Geometra is a fast, minimalist bullet-heaven survivor game wrapped in a synthwave neon look. Runs are short, builds run deep, and "one more try" quietly turns into an hour.
AN HONEST GAME
◆ No gacha. No loot boxes. No energy meters, no timers.
◆ Power is never for sale — optional gems buy only cosmetics (trail colors, titles) and a no-rewards revive; no gold, stats or records can be bought. Everything that matters is earned by playing.
◆ No ads at the moment. Nothing is forced on you.
◆ No account needed. The core game plays fully offline.
WHAT YOU DO
◆ Auto-combat — you only move (hidden floating joystick). Every ability casts itself, so you focus on positioning and your build.
◆ 39 abilities across 7 elements — Fire, Water, Wind and Earth, plus rare Light, Dark and Space. Fireballs, ice spears, chain lightning, meteors, orbiting rocks and black holes.
◆ 20 fusions — combine two maxed abilities into a brand-new, stronger one. Every ability also evolves at max level and branches through masteries.
◆ Build your run — 6 geometric characters, 7 element classes and 6 game-changing runes, chosen before you even start.
◆ 60+ relics — passive artifacts and build-defining legendaries (revive, multicast, execute, endless growth), plus an opt-in cursed tier: big power for an honest downside.
THE RUN
◆ A dozen enemy types that split, merge, shoot and explode — plus mini-bosses, a phased boss with its own health bar and battle music, and wave events that surround you.
◆ Outlast the boss and the near-unkillable Eraser begins to hunt you.
◆ Cursed Shrine — touch it for a brutal 45-second curse and a guaranteed reward, or walk away.
◆ Threat Levels and Torment ranks keep raising the ceiling — and the gold.
EVERY DAY
◆ Daily and weekly challenges — everyone plays the same map, the same borrowed build and the same twist. Copy your result and compare it with friends.
◆ Map Mastery — beat a map's final boss on a higher Threat Level for one-time gold.
◆ Daily quests that scale to your skill, 8 maps, 24 map bounties and 16 achievements.
BETWEEN RUNS
◆ Spend gold on research, unlock content and master classes for permanent bonuses. Rewards only ever give gold — they never lower the difficulty. Geometra is meant to be hard.
◆ An in-game Guide explains every system. Colorblind-friendly element icons, a reduce-flashes option and adjustable screen shake.
Every run is different. How long can you survive?
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