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About Computer Graphics: Engineering Pro

The app is a complete handbook of Computer Graphics which covers important topics, notes, materials, news & blogs on the course. Download the App as a reference material & digital book for computer science engineering programs & degree courses.

This useful App lists 100 topics with detailed notes, diagrams, equations, formulas & course material, the topics are listed in 5 chapters. The app is must have for all the engineering science students & professionals.

The app provides quick revision and reference to the important topics like a detailed flash card notes, it makes it easy & useful for the student or a professional to cover the course syllabus quickly before an exams or interview for jobs.

Track your learning, set reminders, edit the study material, add favorite topics, share the topics on social media.

You can also blog about engineering technology, innovation, engineering startups, college research work, institute updates, Informative links on course materials & education programs from your smartphone or tablet or at http://www.engineeringapps.net/.

Use this useful engineering app as your tutorial, digital book, a reference guide for syllabus, course material, project work, sharing your views on the blog.

Some of the topics Covered in the app are:

1) Introduction to Computer Graphics
2) Video Controller
3) Cathode-Ray Tubes (CRT)
4) The Shadow – Mask CRT
5) Color CRT Monitors
6) Raster Scan display
7) Randam Scan Systems
8) Random Scan display Processor
9) Comparison between raster and vector graphics
10) Color CRT Monitors
11) Direct-View Storage Tubes
12) Flat-Panel Displays
13) Three-Dimensional Viewing Devices
14) Three Dimensional Devices
15) Input Devices
16) Hard Copy Devices
17) Graphics software
18) Coordinate Representations
19) Graphics Functions
20) Plasma displays
21) Video Display Devices
22) Software Standards
23) Coordinate System
24) LCD(Liquid Crystal Display) Monitors
25) LED(light-emitting diode)
26) SVGA (Super Video Graphics Array)
27) Distance between a Point, Line and Vectors
28) Video Graphics Array (VGA)
29) Polar Coordinates
30) Normalized Device Coordinates
31) Points and Lines
32) Line Drawing Algorithm
33) Line Segments
34) Lines
35) Digital Differential Analyzer (DDA)
36) Line Drawing Algorithm for DDA
37) Symmetrical DDA(Digital Differential Analyzers)
38) The incremental DDA Algorithm
39) Ellipse
40) Bresenham\’s Line Drawing Algorithm 41) Parallel line Algorithms
42) Frame Buffer
43) Line Function
44) Circle Drawing
45) Properties of Circles
46) midpoint circle algorithm for drawing circle
47) ELLIPSE-GENERATING ALGORITHMS
48) MIDPOINT ELLIPSE ALGORITHM (Bresenham\’s Circle Algorithm)
49) Other curves
50) Various ways to represent a curve
51) Curve functions
52) PARALLEL CURVE ALGORITHMS
53) DDA ALGORITHM FOR CIRCLE
54) A straightforward line drawing algorithm
55) continuity condition on curve
56) Convex hull property of circle
57) Scan line polygon fill algorithm
58) Pixel addressing and object geometry
59) Pixel addressing and object geometry
60) Filled-area primitives
61) Primitives
62) Primitive Operations
63) Graphics Pipeline
64) Graphics Primitives
65) Plasma Panels
66) Visible-Surface Detection Algorithms
67) line attribute
68) Line Width
69) Pen and Brush Options for lines
70) Curve attribute
71) Area-fill Attribute
72) Character attribute of fonts
73) BUNDLED ATTRIBUTES FOR CHARACTERS
74) Inquiry functions
75) Color and gray scale levels
76) Pixels and Frame Buffers and Lines Segments
77) Point plotting
78) ANTIALIASING
79) Rotation
80) Rotation transformation operation on an image
81) Scaling

Each topic is complete with diagrams, equations and other forms of graphical representations for better learning and quick understanding.

Computer Graphics is part of computer science, software engineering education courses and information technology degree programs of various universities.

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