Learn Unity In 30 Days
Infinity Sirius Education In-app purchases Contains ads
30 day Unity course - build games, code in C#, and learn by doing.
- Rating
- 4.6
- 120 ratings
- Downloads
- 6.3K+
- on Google Play
- Price
- Free
- In-app purchases
- Updated
- May 18
- 2026 · v6.6
Screenshots
About Learn Unity In 30 Days
Learn Unity in 30 Days is the ultimate beginner’s guide to game development.
Follow daily bite-sized lessons, watch video tutorials, and build real 2D & 3D games from scratch.
📅 Your 30-Day Journey:
🎯 Day 1 – Unity Setup & Interface
Get started with Unity installation, layout, and essential tools.
🧱 Day 2 – 2D GameObjects
Work with Sprites, Colliders, and Parenting.
🧊 Day 3 – 3D GameObjects
Learn about Models, Materials, and Physics interactions.
💻 Day 4 – C# Scripting Basics
Understand Variables, Functions, and Debugging.
🎨 Day 5 – UI Design
Build buttons, canvases, and responsive layouts.
🌀 Day 6 – Smooth Scrolling
Design custom scroll lists and grids.
🔘 Day 7 – Volume Sliders & Loading Bars
Add dynamic UI elements with live progress and audio control.
⏳ Day 8 – Timers
Create countdowns and gameplay triggers.
🎬 Day 9 – Main Menus
Add scene navigation and cool animations.
📦 Day 10 – Prefabs
Reuse 3D assets efficiently.
🔊 Day 11 – Audio
Implement sound effects, music, and 3D sound.
🏃 Day 12 – Character Movement
Code 2D/3D movement, jumping, and player control.
🎮 Day 13 – New Input System
Support keyboard, gamepad, and mobile input.
🕺 Day 14 – Animations
Use Animator Controllers and transitions.
🎥 Day 15 – Cinemachine
Create smooth dynamic camera systems.
🎈 Day 16 – Balloon Pop Mini Game
Make your first full game – tap detection, random spawns, scoring.
🏅 Day 17 – Save High Score
Store and retrieve data using PlayerPrefs.
📱 Day 18 – Build for Mobile (Android)
Test with Unity Remote, USB debugging, and export builds.
🍏 Day 19 – Build for iOS
Set up Xcode, signing, and deployment.
🚀 Day 20 – Publish Your Game
Prepare assets and optimize your release.
📤 Day 21 – Publish to iOS App Store
Complete submission, metadata, and testing.
💾 Day 22 – Saving Your Project with Git
Initialize repositories, commit changes, and push to GitHub.
📢 Day 23 – Ads with AdMob
Integrate banner, interstitial, and test ads.
🎯 Day 24 – Ads with Unity Ads
Add rewarded ads, initialize SDK, and configure placements.
🧭 Day 25 – AI Navigation with NavMesh
Bake navigation areas and move agents along paths.
🌐 Day 26 – Publishing to Web (WebGL)
Build, compress, and host your game for the browser.
💰 Day 27 – IAP Setup (In-App Purchases)
Initialize billing, buy items, and restore purchases.
⏰ Day 28 – Local Notifications & Daily Reminders
Schedule notifications, repeat events, and display alerts.
📳 Day 29 – Haptic Feedback (Vibration)
Add vibration and tactile feedback for mobile games.
✨ Day 30 – Lighting & Particle Effects
Use light sources, glow effects, and particle systems for visual impact.
💡 Features
✅ Daily bite-sized lessons
✅ Interactive code and video tutorials
✅ 2D & 3D mini-projects
✅ Works offline
✅ Perfect for beginner game developers
📧 Contact
Have questions? Reach out at [email protected]
Follow daily bite-sized lessons, watch video tutorials, and build real 2D & 3D games from scratch.
📅 Your 30-Day Journey:
🎯 Day 1 – Unity Setup & Interface
Get started with Unity installation, layout, and essential tools.
🧱 Day 2 – 2D GameObjects
Work with Sprites, Colliders, and Parenting.
🧊 Day 3 – 3D GameObjects
Learn about Models, Materials, and Physics interactions.
💻 Day 4 – C# Scripting Basics
Understand Variables, Functions, and Debugging.
🎨 Day 5 – UI Design
Build buttons, canvases, and responsive layouts.
🌀 Day 6 – Smooth Scrolling
Design custom scroll lists and grids.
🔘 Day 7 – Volume Sliders & Loading Bars
Add dynamic UI elements with live progress and audio control.
⏳ Day 8 – Timers
Create countdowns and gameplay triggers.
🎬 Day 9 – Main Menus
Add scene navigation and cool animations.
📦 Day 10 – Prefabs
Reuse 3D assets efficiently.
🔊 Day 11 – Audio
Implement sound effects, music, and 3D sound.
🏃 Day 12 – Character Movement
Code 2D/3D movement, jumping, and player control.
🎮 Day 13 – New Input System
Support keyboard, gamepad, and mobile input.
🕺 Day 14 – Animations
Use Animator Controllers and transitions.
🎥 Day 15 – Cinemachine
Create smooth dynamic camera systems.
🎈 Day 16 – Balloon Pop Mini Game
Make your first full game – tap detection, random spawns, scoring.
🏅 Day 17 – Save High Score
Store and retrieve data using PlayerPrefs.
📱 Day 18 – Build for Mobile (Android)
Test with Unity Remote, USB debugging, and export builds.
🍏 Day 19 – Build for iOS
Set up Xcode, signing, and deployment.
🚀 Day 20 – Publish Your Game
Prepare assets and optimize your release.
📤 Day 21 – Publish to iOS App Store
Complete submission, metadata, and testing.
💾 Day 22 – Saving Your Project with Git
Initialize repositories, commit changes, and push to GitHub.
📢 Day 23 – Ads with AdMob
Integrate banner, interstitial, and test ads.
🎯 Day 24 – Ads with Unity Ads
Add rewarded ads, initialize SDK, and configure placements.
🧭 Day 25 – AI Navigation with NavMesh
Bake navigation areas and move agents along paths.
🌐 Day 26 – Publishing to Web (WebGL)
Build, compress, and host your game for the browser.
💰 Day 27 – IAP Setup (In-App Purchases)
Initialize billing, buy items, and restore purchases.
⏰ Day 28 – Local Notifications & Daily Reminders
Schedule notifications, repeat events, and display alerts.
📳 Day 29 – Haptic Feedback (Vibration)
Add vibration and tactile feedback for mobile games.
✨ Day 30 – Lighting & Particle Effects
Use light sources, glow effects, and particle systems for visual impact.
💡 Features
✅ Daily bite-sized lessons
✅ Interactive code and video tutorials
✅ 2D & 3D mini-projects
✅ Works offline
✅ Perfect for beginner game developers
📧 Contact
Have questions? Reach out at [email protected]
User reviews
This application is one of a kind for learning programming skills and building games. Within time everything will be a piece of cake
Just what I needed
The name doesn't really lie, I've been able to understand everything without any inconvenience and learned in less than 22 days thanks a lot 👍
Great app. Personally I think this app reads like a game tutorial and I like that. This app is good for building a stronger foundation by exploring some of the less used UI elements that other tutorials don't explain like sliders and loading bars. I'm not sure I'd recommend it for someone just starting as I think it...
very good. now l gave you what you deserve.
This app is really good for learning unity
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