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  • Hokm: Card Game of Kings screenshot 1
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About Hokm: Card Game of Kings

Hokm is the card game Iran plays: four players, two partnerships sitting across from each other, one pack, and a hakem who names the trump. This Hokm is painted like the coffeehouse pictures of the Shahnameh. The four suits are the four houses of King Fereydun's family: hearts for Iraj, diamonds for Fereydun, spades for Tur and clubs for Salm. The table is the world he divided between his sons. HOW IT PLAYS The hakem sees five cards and calls hokm. Everyone gets thirteen. Follow suit if you can, trump if you cannot, and the first side to take seven tricks wins the round. Seven rounds win the game. Take all seven while the others take none and it is a kot, worth two, or three against the hakem. The partner's middle card, the house rule many tables play, is on by default and can be switched off. NEVER PLAYED? START AT SCHOOL Nine short lessons take you from never having held a card to calling hokm yourself. Then the Road of Four: your first four games against the bots, one for each house, tell Fereydun's story a chapter at a time. You can switch the story off. PLAY THE WAY YOU LIKE Online against other players In the same room, over your Wi-Fi, with bots in any empty seat Alone against the bots, fully offline Knockout tournaments to the crown Circles: your own group with private tables, its own ranking and a group chat Friends and messages, with blocking and reporting built in CLIMB THE RANKS Your farr grows with every game, through eighteen steps from Footman to King. Earn copper, silver, gold and turquoise badges, and finish the day's decrees for coins. AT THE TABLE Throw a tomato, a slipper or a rose at another player's portrait, anonymously. Call a tea break and hear the next chapter of the story. Dress your cards with sixty backs from twelve painted worlds and effects for the cut and the win. A FAIR DEAL Every shuffle is agreed and published, and every device checks the deal for itself. GOOD TO KNOW Coins are only for playing. They can never be exchanged for money. No adverts. In English and Persian. For players aged 18 and over.

What’s new

Version 1.0.273 · Updated November 12, 2026

Two more card games sit at the door: Wicked Seven and Shelem. Play them against the bots, online, or in tournaments. Fereydun teaches both in the school, and he now reads the Wicked Seven lessons aloud, in English and in Persian. Pasur, Wicked Seven and Shelem have hokm's leaderboard now: the road with its gifts, the world and friends boards, ranks, and farr won and lost at every table. The farr plaque at the door shows the game the lantern is turned to. A player's card shows their rank, record and head to head at the game chosen at the door. The door is a lantern that turns now, with a panel for each game. Tap the panel facing you to go straight to that game online. The door opens on the game you played last. You can play more than one table at once. If your tournament starts while you're playing online, its table opens in a tab at the top, and the tab whose turn it is lights up. Going back to the door from an online table no longer leaves the game. The table plays on, its card waits at the door, and a tap sits you back down. You can drag those cards anywhere on the door, and they stay where you put them. At the end of a game of hokm, Pasur or Wicked Seven, the result opens as a book: who won, every round on one board, and what you took away in coins, farr and flames. Cards are easier to read. On My page you can turn on a large index, make your cards bigger at every game, and hold any card to see it large. Cards behave the same at every game now: the deal off the pack, a card lifting out of your hand, the piles, and the page a held card opens. Between Pasur rounds a sheet shows who took the round and the cards that made each side's points. It stays until you close it. At Shelem the rounds have their own button beside the way out, and a tap on the board shows the hokm and the calls. Your flourishes play at Shelem too, and a cut knocks the table as it does at hokm. At Wicked Seven a seven knocks it. Pasur and Wicked Seven have the small music player, so you can pause, skip or quiet the tune. The bazaar has a shelf of thrones: three new ones a week, two taps to buy. A numbered throne or table shows its copy number at every table it's on. A limited table wears it on a brass plaque at the foot of the ring. The choices on your look page open in a panel at the side, with the whole table beside it, so you see each change as you make it. When you pick something to throw, every face you can throw it at wears a crosshair. At Pasur, Wicked Seven and Shelem, your game checks every deal against the numbers the table sealed before dealing, and says so on the table if one doesn't add up. Fixes: - You can ask for a new sign-in code after a minute. - In the dark look, the table keeps its daytime colours. - Holding a pile of won tricks no longer opens a page, so it's easier to move. - Leaving a tournament is a small button on its poster, and it asks you first. - The break before your next tournament round shows on that tournament's row at the door, not over Play online. - Pasur and Wicked Seven tables show each player's own face. - The last trick at Shelem opens beside your buttons, as at hokm. - Shelem bots no longer raise their partner once both rivals have passed.

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