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Screenshots

  • Pickfall: Mining & Village screenshot 1
  • Pickfall: Mining & Village screenshot 2
  • Pickfall: Mining & Village screenshot 3
  • Pickfall: Mining & Village screenshot 4

About Pickfall: Mining & Village

Aim over the mouth of the shaft, let go, and the pick drops into the dark. It bounces off stone, chops whatever it rests on, and carves its own crooked cavern downward. Every contact costs it a point of health, so each drop is a small, finite life: the deeper it goes, the closer it is to breaking. You steer the fall. Tilt the phone or drag a finger sideways and the pick drifts that way: around a gas pocket, out from under a rumbling boulder, away from the glow of a lava pool. Let it fall into lava and the pick melts. The drop ends on the spot and everything it carried burns. Your strikes are timed. A marker sweeps a red, yellow and green bar. Tap in the green and the pick slams down for a perfect strike: at least triple damage and a point of health back. Yellow is a good hit. Red is a miss, and a miss costs health and the combo. Keep the perfect streak going and the ore you collect is multiplied, up to double. Some rock will not yield to the tool you are holding. A stone pick bounces off gold and tells you so. That is what bombs are for: craft them at the Powder House, throw one mid-fall while time slows to a crawl, and open a path through rock your pick cannot touch. Deeper down, a warden gate seals the whole shaft. Break it before its timer runs out, or the drop ends there. Whatever you haul up belongs to the village. Stone, copper, iron, gold and gems go into the forge for a harder pickaxe, into the market for coins, and into buildings that change the next run: more health, sharper hits, more bombs in your pocket, richer seams. Progress is gated by material, not by grinding: an iron pick needs iron, and iron is found, not bought. A forged pick does not last forever. After six to eight drops it shatters, and you dig with the tier below until you reforge it. Ten pickaxes, each drawn differently, show what you have built: whetstone edges, bands on the handle, rune gems in the head. Carve runes at the Rune Altar, build a Launchpad, and take the pick to two more worlds, the light gravity of the Pale Moon and the heavy pull of Cinder. Everything is drawn from code: hard-pixel lettering, procedural stone and ore, sounds synthesised for this game. No account or login needed, and the game plays without a connection. Pickfall is free to play with ads. Watch a short video for a ×2 haul, an extra bomb, a second chance when your pick breaks, or double what your village dug while you were away. One in-app purchase, No Ads, removes every ad and turns those bonuses into free buttons. Drop it. Watch it work. ---

What’s new

Version 2.0 · Updated October 19, 2026

Pickfall 2.0 is a big update. • A strike meter: tap in the green for a perfect strike. Steer with tilt or a drag around lava, gas and boulders, and break through warden gates. • Ten pickaxes to forge, five runes to carve and two more worlds to reach. • A daily shaft, the same for everyone, with Game Center leaderboards and achievements. • A day streak, a weekly league and village income while you are away. • Starfall: once you forge Starmetal, start over for a star that makes your pickaxe glow. • New sounds and vibration. Pickfall now plays on iPad, and on iPhone Duo half-folded like a laptop: the shaft on top, the controls below. • Now in ten more languages. • Free to play with optional ads. The No Ads purchase removes them and makes the video bonuses free.

App privacy

The developer, Ilia Filiaev, reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Identifiers: Device ID

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • Identifiers: Device ID

Used for: Third-Party Advertising

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Usage Data: Advertising Data, Product Interaction
  • Purchases: Purchase History
  • Diagnostics: Other Diagnostic Data, Crash Data, Performance Data
  • Other Data: Other Data Types

Used for: Third-Party Advertising, Analytics, App Functionality

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