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Screenshots

  • Killer Climber Samurai screenshot 1
  • Killer Climber Samurai screenshot 2
  • Killer Climber Samurai screenshot 3
  • Killer Climber Samurai screenshot 4

About Killer Climber Samurai

The tower changes shape every night. The shadow that killed your master waits at the top. One sword, one chance — die, and you fall back to the bottom… but you remember something. • Fast, fluid combat: parry, dash, execute, air combos • Painted in washi paper and indigo, with vermilion as the one accent • Duel a friend: send a short code, race up the same tower for 5 minutes, then fight on the temple roof • Kiyomori waits at the summit: three endings shaped by how you climbed, then the Endless Tower • A second weapon, the spear, and the Guardian Road: five guardians in a row against the clock • Every climb is different: a procedural tower, 9 biomes, guardians, caves • 9 ink-painted biomes that breathe: lightning over the storm sea, eyes in the silk caves, lanterns rising over the night city • 70+ cards and 22 paths: three cards of one class wake a path with its own living card; five bring its mastery • The Soul Tree: 4 branches, 51 roots and 3 crowns of lasting growth • A 5-minute short climb or the whole tower • Daily challenge: everyone climbs the same tower • Photo mode and Best Moments: keep your finest kills as GIFs in Photos • Playable with one hand; haptics and accessibility options • Nothing sold gives power: purchases are looks and comfort Stylised ink violence; blood and dismemberment can be turned off completely in Settings → Gameplay → Gore Level. Terms of Use: https://dokkaxyz.github.io/kcs-legal/terms.html Privacy Policy: https://dokkaxyz.github.io/kcs-legal/privacy.html

What’s new

Version 1.4.0 · Updated October 14, 2026

PAPER AND INDIGO • The game is no longer black and white: screens are washi paper and indigo, with vermilion as the one accent. • Every icon has been redrawn as one family: one outline, one light, shapes that stay with you. • Buttons, panels and cards speak the path cards' language, with one vermilion main button on each screen. • A new end screen: your floor on a hanging scroll, one line and what you won, and a big RETRY beside it. • The tower is dressed in paper and indigo: a washi sky, indigo rock and a single vermilion accent. THE PATHS • Every path now has its own card: 22 hand-drawn living cards. Sets are hanafuda, masteries are hanging scrolls, fusions are cards split in two. • When a path wakes, a ceremony begins: the card falls, its kanji is brushed in, the red seal is pressed. • While choosing a card you see which path it walks. A card that will wake a path wears an AWAKENS stamp. • While you climb, your paths ride under your hearts: which path, how many cards to go, which one is awake. • The Chronicle's PATHS gallery: the cards you found come alive, the rest wait in the dark. • Trails and scarves shed glints, petals, embers and moondust.

App privacy

The developer, Mustafa Akif BAY, reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Location: Coarse Location
  • Identifiers: User ID, Device ID
  • Usage Data: Product Interaction, Advertising Data, Other Usage Data
  • Other Data: Other Data Types

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • Purchases: Purchase History
  • Identifiers: User ID, Device ID
  • Usage Data: Product Interaction, Advertising Data, Other Usage Data
  • Diagnostics: Performance Data
  • Other Data: Other Data Types

Used for: Third-Party Advertising, Analytics, App Functionality

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Location: Coarse Location
  • Diagnostics: Performance Data

Used for: Third-Party Advertising, Analytics, App Functionality

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