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Screenshots

  • Last Light: Lighthouse Keeper screenshot 1
  • Last Light: Lighthouse Keeper screenshot 2
  • Last Light: Lighthouse Keeper screenshot 3
  • Last Light: Lighthouse Keeper screenshot 4

About Last Light: Lighthouse Keeper

A cozy idle lighthouse game. Drag the beam across a black sea, and every ship it catches finds its way home. Free to play. Rewarded ads are always optional, and one $3.99 purchase removes all other ads. You keep the only light on a dark coast. Ships come in out of the night, some quick, some heavy, some shy of the light. Put your finger on the sea and sweep the beam over them; the ones you light turn toward harbor, unload their cargo, and the village above the cliffs sells it for Coin. A NIGHT ON THE COAST Check in for two minutes to collect the night and queue an upgrade, or stay for a full sweep when a storm rolls in. Every night ends on a quiet summary: what you lit, what the rocks took, and tomorrow's forecast. WHAT YOU BUILD • A lighthouse that grows with you: lens for range, beam for width, a foghorn for the thick nights, a harbor with more berths. • A village of twelve buildings that lights up window by window and opens new branches of the tower. • A journal of 36 ships and visitors, each with a sketch and a few lines of lore. Some only come out in storms. • Three coasts. When one is fully lit, sail on to the next and keep a permanent bonus. WEATHER THAT CHANGES THE NIGHT Fog narrows the beam. Storms push ships toward the rocks. Calm nights bring double traffic. When a ship drifts toward the reef, a flare calls it home. Flares drop from storms you weather, and you can also get one by watching a short ad if you choose. A GAME THAT RESPECTS YOUR TIME • No game over. A ship lost to the rocks costs its cargo and nothing more. • The coast keeps working while you are away, up to 8 hours. • A daily storm with a Game Center leaderboard, plus eight achievements. Game Center is optional. • A home screen widget that shows your next build, or the ships waiting for your light. • Readable type, Dynamic Type, VoiceOver labels, colorblind-safe ship outlines, and Reduce Motion support. • No account and no login. WHAT IS FOR SALE Everything in the game can be earned by playing. The optional purchases are: • Remove ads ($3.99, one time): turns off the ads shown between nights. Rewarded ads stay available, and only play if you tap to watch one. • Starter chest ($0.99, once per account): 300 Coin and the Lantern keeper skin. • Coin sack ($4.99): 500 Coin, about three late nights of cargo on the first coast. • Keeper skins ($1.99, one time): the Lantern, Storm Coat and Festival looks for your keeper. Try them on the coast before you buy. Remove ads and Keeper skins support Family Sharing. Restore purchases is in the Harbor and in Settings. Ads are personalized only if you allow tracking when asked, and the game plays the same either way. Hushed, warm and weathered: a small light against a big sea. Privacy Policy: https://lastlight.devera.app/privacy Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Ratings & reviews

4.2

6 ratings

5 ★ 67% 4 ★ 17% 3 ★ 0% 2 ★ 0% 1 ★ 17%

What’s new

Version 2.0 · Updated October 10, 2026

Last Light 2.0: the coast in 3D. - The whole coast rebuilt in 3D: the tower, the sea, the village and every ship. - Villagers live in the village now. Tap one to say hello. A fully lit village earns a bonus. - Ships come alongside the quay, tie up, unload and slip away. No more waiting in line. - Ships arrive from all over the sea: from the sides, from the horizon, from far out. - Distress calls, nightly goals, and lamp oil to keep the light burning. - Need a flare in a storm? Tap the flare button on the sea. The game never pauses. - New: the Keeper's Charter, a one-time purchase. No ads, keeper skins, 15% more coin every night and 2 flares at dusk. - Balance changes and fixes.

App privacy

The developer, Farzin Tavakoli, reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Purchases: Purchase History
  • Identifiers: Device ID
  • Usage Data: Product Interaction, Advertising Data

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • Purchases: Purchase History
  • Identifiers: Device ID
  • Usage Data: Product Interaction, Advertising Data
  • Diagnostics: Performance Data

Used for: Third-Party Advertising, Analytics

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Location: Coarse Location
  • Diagnostics: Crash Data

Used for: Third-Party Advertising, Analytics

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