AppPage.net

Screenshots

  • Ricochet Run: Brick Bounce screenshot 1
  • Ricochet Run: Brick Bounce screenshot 2
  • Ricochet Run: Brick Bounce screenshot 3
  • Ricochet Run: Brick Bounce screenshot 4

About Ricochet Run: Brick Bounce

Ricochet Run is a one-tap brick breaker with a roguelike twist. Drag from the launcher to aim, let go, and a stream of balls flies off at that angle. They bounce off the walls and off numbered bricks; every hit takes one point off a brick, and a good angle keeps a ball rattling around the board for a long time. When the last ball comes home, the bricks drop a row and a new row appears at the top. If a brick reaches the floor, the run is over. Tap once to start another. Every five turns you pick one of three perks, and the perks change how the run plays. A perk lasts twelve turns; pick one again to keep it. Nothing stacks, so every choice is a trade rather than a pile. Splitter makes every third ball split in two on its first hit. Piercer sends the first ball of each turn straight through bricks. Heavy Hitter doubles the first hit of every ball. Magnet pulls in extra-ball tokens from two bricks away. Wide Aim opens up flatter shots. Wrecking Ball destroys a brick outright on every tenth hit. Slow Season halves how often the rows descend. Harvest just hands you three more balls. A run built on Splitter and Piercer feels nothing like one built on Magnet and Wide Aim, and the loadout keeps turning over as perks fade. Not every brick is plain. Gold bricks are worth five times the points. Bomb bricks blast their neighbours when they go, and the blasts chain. Steel bricks take one point per hit no matter what you throw at them. Rubber bricks send a ball off at an angle of their own choosing. They arrive as the run goes on. Extra balls are earned, not given. Tokens appear in some rows, sit in the emptiest column, and you can only collect one per turn, so reaching them costs a shot you might have spent elsewhere. That trade is the game. Every point you ever score builds a rank, from Paper up to Legend, shown on the title screen. Ten badges track the things worth doing: clear five rows in a game, keep a row falling four turns running, touch thirty-two bricks with one shot. Five of them hand over a perk the first time you earn them, so the pool you draw from grows as you play; the other five are there for the wall. Game Center keeps daily, weekly and all-time leaderboards, and every badge and rank is an achievement. Score counts each brick by the turn you cleared it on, so late clears are worth more. Emptying a row pays a bonus, two rows in one shot pays double, and clearing the whole board pays big. Your best score and best turn are always on screen, and passing your best is celebrated on the spot. Daily mode plays a board seeded from the date, the same for everyone, with its own best per day and unlimited attempts. The Share button copies a one-line summary with your seed so a friend can play the same board. The look is paper: cream card, heavy ink outlines, bricks that tilt when hit and tear into scraps when they break, a jagged rip when a whole row goes. Ten brick palettes come with the game. Six are yours from the start; four with their own sparkle, glint, glow or stars unlock as your best turn and score climb. An editor lets you paint your own from a grid of paper colours, and the numerals switch between ink and cream on their own so any combination stays readable. Sound is a small set of hand-made clicks, pops and chimes whose pitch climbs with your combo. Haptics follow every hit, clear and row. Both can be switched off, and a Reduce Motion setting removes the screen shake, hit-stop, slow-motion and card tilt while keeping the paper scraps. Ad-supported: up to three optional rescue ads when a run ends, each one saving less than the last, and an occasional ad between runs. No purchases, no accounts. Your scores and settings stay on your phone. Three difficulty levels change how crowded the rows are, from Relaxed to Hard, with the score scaled to match; the daily board always plays Normal. Runs last a minute or three. Portrait only, built for one thumb. (About 480 words.)

What’s new

Version 1.3 · Updated October 10, 2026

Rubber bricks join gold, bomb and steel: a ball bouncing off one leaves at an angle of its own choosing. Game Center leaderboards and achievements now work on the App Store build (they had only been live for testers).

App privacy

The developer, Christopher Shain, reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Identifiers: Device ID

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • Location: Coarse Location
  • Identifiers: Device ID
  • Usage Data: Product Interaction, Advertising Data

Used for: Third-Party Advertising, Developer’s Advertising or Marketing, Analytics, App Functionality

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Diagnostics: Performance Data, Other Diagnostic Data, Crash Data

Used for: Third-Party Advertising, Developer’s Advertising or Marketing, Analytics, App Functionality

Alternatives to Ricochet Run: Brick Bounce

Looking for apps like Ricochet Run: Brick Bounce? Here are 6 similar apps on the App Store. The highest rated is Polyx 2D: Falling Blocks (5.0/5), and all 6 are free to download.

Ricochet Run: Brick Bounce vs. alternatives
App Rating Price Last updated Compare
Ricochet Run: Brick Bounce 5.0 / 5 (1 rating) Free October 10, 2026
Pure 3Dtris 1.0 / 5 (1) Free Aug 5, 2026 Compare
Polyx 2D: Falling Blocks 5.0 / 5 (4) Free Oct 20, 2026 Compare
Dice Army PVP 3.3 / 5 (3) Free Jan 12, 2026 Compare
Evershift Daily 5.0 / 5 (7) Free Oct 16, 2026 Compare
Blocknado: Retro Block Puzzle 3.7 / 5 (6) Free Oct 15, 2026 Compare
Grid Guardians: Tower Defense 5.0 / 5 (1) Free Oct 14, 2026 Compare

Compare Ricochet Run: Brick Bounce with the top alternatives: ratings, updates, ASO score and keyword gaps →