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Screenshots

  • Last Radius screenshot 1
  • Last Radius screenshot 2
  • Last Radius screenshot 3
  • Last Radius screenshot 4

About Last Radius

The swarm is coming. You are the last radius. Last Radius is a 3D planetary-defense arcade game built for your thumbs. Aim your laser, manage its heat, parry incoming hulls, and fling enemies back into the swarm. Fire homing missiles, unleash a Pulse shockwave, and build a defense that survives the next wave. TAKE THE STICK Launch the Deadstick gunship, then climb into its cockpit and fly it yourself. Steer, hold fire, and unleash SALVO rockets on every hull you've locked. A full targeting HUD marks each lock with its range, shows enemy health draining as you hit, and flags the hulls your other weapons are already destroying. DEFEND YOUR WORLD IN STYLE Five planetary worlds turn Eos-Prime into something new: the volcanic Cinder Forge, the armor-plated Aegis Bastion, the shard-ringed Onyx Pulsar, the cloud-wrapped Eos Prime Sanctuary, and the frozen Kallisto-9 Ice Foundry. Each has its own impact effects. YOUR COMMANDER JOURNEY Turn your combat history into six permanent insignias. Pin a goal, track your progress, and equip an earned crest. Existing career progress counts. These cosmetic milestones celebrate kills, parries, weapon combinations, a Mothership victory, and Daily Challenge Gold. A DAILY TEST OF SKILL Take on three waves with supplied equipment in the Daily Challenge. Daily conditions rotate at 00:00 UTC. Chase Bronze, Silver, or Gold and improve your personal best with unlimited retries. Garage upgrades and commander bonuses are disabled; medals depend on your clear time, parries, and surviving core. Challenge rewards are medals and cosmetic Journey progress, not currency. THE MAW REMEMBERS Surviving enemies return as named Harvester Warlords with their own war records and grudges. Five hunting doctrines, evolving counters, daily Maw Turns, and seasonal Maw-Sovereigns give you enemies worth remembering. Break a nemesis, claim its core, and turn its strength into your weapon. BUILD THE PLANET THAT SURVIVES Spend run salvage on temporary upgrades and battlefield deployments. Use permanent Vault salvage for the Systems Garage and Armory. Try weapons in the free test range before unlocking them: Tesla coils, Gravity Wells, Rotary Saws, Hellstitch, the Deadstick gunship, Apex-9, and the Aegis Net. • Hand-aimed laser, shield parries, and Orbital Slingshot throws • First-person Deadstick cockpit and chase camera with a full targeting HUD • Pulse knockback, chain lightning, homing missiles, and weapon combinations • 18 enemy hull types, capital ships, boss phases, and an adaptive Threat Director • Stellar anomalies, sector conditions, and deeper Overclock runs • Commander specializations, Combo Mastery, short arcade runs, and Daily Ops • Secured-wave checkpoints: save at intermission and resume later • Layouts for compact iPhones and the unfolded iPhone Duo War Room • Optional Apple or Google sign-in for Firebase commander recovery • No ads; optional Matrix Gem purchases Run salvage remains available on replay. Since version 1.3.0, Vault conversion is limited to eligible, unspent earnings from newly secured waves; repeat clears do not repay that wave reward. Separate daily objectives and other progression rewards keep their own rules. Local play does not require a linked account. Link an account for purchase delivery and recovery. The shared wallet requires the same linked commander; gameplay saves remain platform-specific. TestFlight purchases and progress use a separate test wallet. Made in Chicago by Ka' blooie Games. Join the community: https://discord.gg/GbzJTPhZxJ

What’s new

Version 1.4.0 · Updated November 1, 2026

TAKE THE STICK • Fly the Deadstick gunship yourself: tap COCKPIT while it's airborne for a first-person canopy view, or switch to the chase camera. • Steer with the stick, hold FIRE, and launch SALVO rockets at every hull in your lock queue. • Manual flight starts at 30 seconds and grows with your Deadstick level. TARGETING HUD • Lock brackets close in on each target with its lock number and range, in the cockpit and on the battlefield. • Health plates show the damage you just dealt draining away. • Damage numbers scale with the hit: critical hits pop big and red, and DEFLECT shows when a shield stops your shot. • Green markers flag hulls your missiles, rockets and other weapons are already hitting, from the moment a salvo launches, so you never double up. • Hull and SALVO arcs ring the crosshair, a lead marker shows where to aim, and the canopy flashes red when a Reaper lands a hit. PLANETARY WORLDS • Magma, Cyber and Neon become Cinder Forge, Aegis Bastion and Onyx Pulsar: whole new worlds with their own impact effects. Skins you already own upgrade automatically. • Two new worlds in the Black-Market Terminal: Eos Prime Sanctuary and Kallisto-9 Ice Foundry. A CLEARER BATTLEFIELD • Weapon controls are smaller and sit in one tight row. • Warlord announcements fold into a single line at the top, and battle alerts move to a short feed in the corner. • Controls and alerts fade when a ship passes beneath them, so nothing hides an incoming hull. • New enemy types arriving together share one swipeable intel card. • A smaller Deadstick camera window, and how-to hints only in the first waves.

App privacy

The developer, Ricardo Guerrera, reported these privacy practices to Apple.

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • Identifiers: User ID, Device ID
  • Usage Data: Other Usage Data
  • Other Data: Other Data Types
  • Purchases: Purchase History
  • Location: Coarse Location
  • Contact Info: Email Address, Name, Phone Number
  • User Content: Gameplay Content

Used for: Analytics, App Functionality

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Diagnostics: Other Diagnostic Data

Used for: Analytics

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