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Screenshots

  • Climb Crew: Survivors screenshot 1
  • Climb Crew: Survivors screenshot 2
  • Climb Crew: Survivors screenshot 3
  • Climb Crew: Survivors screenshot 4

About Climb Crew: Survivors

Take three mercenaries up the tower. A run is five minutes. Enemies rush the one standing in front, and a single tap swaps who that is. [ Swapping the front ] Enemies charge whoever stands in front. The two behind are not touched by them, and the floor boss's skills land on the front as well. From chapter 4 there are enemies that shoot from range, and the two in back take arrows too. From then on, when you swap decides the run. Anyone who goes down comes back injured and sits out the next run. Swap while a big enemy gathers power and you cut the skill short and strike back. [ A floor every six seconds ] At floor 50 the barrier closes and that chapter's floor boss appears. The ten bosses each fight differently. One charges. One splits the ground. [ Eighteen weapons, thirty-six paths ] Choose a path at Lv3 and the run grows down that path to the end. The same sword down the plum blossom path and the meridian path becomes two different weapons. Past Lv5 it evolves. [ Places besides the tower ] Raid the goblin pack in the Treasure Vault and carry out double loot. In Boss Rush the bosses you have beaten come one after another; you compete on how many you can down before you fall. The Abyss gets faster the deeper you go, and it has no bottom. The Trial Tower puts a condition on each one-minute floor. Crew side stories follow what one person left behind. [ Eighteen mercenaries ] Each carries their own weapon and their own skill. Gather shards to bring them in, then raise them with levels and awakening. Speak to them in the quarters and they answer. Portrait, one hand, no internet needed. [ About in-app purchases ] It is free and you can finish it free. Gems and supply packs can be bought inside the app. Contains randomized items: skin chests decide their contents by chance. Odds by grade and the pity count are published under "View odds" in the in-game shop. Skins change only appearance and effects, and the same skin never drops twice. [ Contact ] [email protected] Terms of Service https://givepro91.github.io/climb-crew-privacy/terms.html Privacy Policy https://givepro91.github.io/climb-crew-privacy/

What’s new

Version 1.0.14 · Updated October 17, 2026

A clearer, punchier battlefield. - Floors are redrawn in calmer tones, so enemies, your party and effects are easier to read. - Skill glows now sit under your party instead of covering the front member. - Bigger smoke, debris and damage numbers when enemies fall. - The first wave arrives right away and your first level-up comes sooner. - Picking a card shows that member's new level at the side of the screen. - Until your roster reaches four, fallen members still join the next run.

App privacy

The developer, KEUNSIK JANG, reported these privacy practices to Apple.

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Usage Data: Product Interaction
  • Purchases: Purchase History
  • User Content: Gameplay Content, Other User Content
  • Identifiers: User ID
  • Diagnostics: Other Diagnostic Data

Used for: Analytics, App Functionality

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