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  • Impossible to Dig screenshot 1
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About Impossible to Dig

Turkish has an expression for a hopeless, painstaking job: digging a well with a needle. This game is that expression, taken literally. You have one sewing needle. The water is about twelve meters down. Each tap moves you 0.2 mm. The well is in no hurry. THE DIG Tap. The needle scratches. The depth counter moves, and it reports four decimal places, because the difference between 0.8400 m and 0.8402 m is the entire point. It is a side-view cross-section of the ground you are ruining: topsoil, clay, gravel, bedrock, and eventually the dark wet layer where the water lives. TOOLS ARE FOUND, NEVER SOLD The earth hands things back while you dig — an old coin, a bone, a pottery shard, a root. Worthless at the bazaar. Priceless down here. Trade them for a safety pin (2×), a nail borrowed from a fence (5×), your grandmother’s good spoon (20×, and she has questions), and finally a bucket that keeps digging while the app is closed. Every tool is earned by digging, in every well, forever. Not one of them is for sale — no starter pack, no shortcut, no button that skips the wait. You cannot pay to dig faster. That rule was decided before anything else in this game and it is not up for revision. WHAT ISN’T HERE No ads. No timers. No energy bar. No daily streak to lose. Exactly one notification, and it stays off until you switch it on yourself: the bucket, saying once that it has filled up. Nothing else ever arrives. The game itself needs no connection at all: every meter, every tool and the share card work in a basement with no signal. Three things use the network when they can find it: the optional Game Center leaderboard, iCloud quietly keeping the same well on your other device, and RevenueCat, which handles the one purchase. If none of them ever finds it, the well does not mind, and a purchase you made stays unlocked. REACHING WATER Twelve meters takes as long as it takes. When the water finally rises up the shaft, you get your depth, your day count, your tap count, and a share card: the whole well as one narrow vertical strip, sky at the top, water at the bottom, dug with a needle. Proof, for whoever wants to see it. THE VILLAGE The first well, Old Yard, is free from the first scratch to the last drop — the full twelve meters, the water, the share card, all of it. Nothing is held back from the free game. If you want more ground, a single one-time purchase opens the rest of Kuyuköy: Garden, Rocky Plateau, Orchard, Threshing Floor. One payment, once, and there is nothing else to buy after it. Your toolbox stays the same. The ground changes. English and Turkish, both written rather than translated.

What’s new

Version 1.4 · Updated October 12, 2026

The ground answers now. Every tap has two voices: the tool that strikes and the ground that is struck. Topsoil hisses, clay is dull and wet, gravel knocks, bedrock rings. The same sound never plays twice running. The haptics draw the same line: soft in soil, hard on rock. And reaching water can be heard at last: it wells up. The bucket hangs in the well: a rope, an empty tin bucket, a stake at the mouth. It doesn't dig while you're there, it only sways. When you come back, the launch screen shows how far it dug without you; the paler stretch of the hole is its work, with the number beside it. If it broke into a new layer while you were gone, you get that layer's dust and its name on your return. A bug is fixed too, and it had been there since the first version: if you left without fully closing the game and came back, what the bucket dug wasn't counted. It is now. There is something to look at down deep. A light where you're digging, veins in the bedrock; near the water the rock turns damp and drips. The fifteen relics have pictures now. Each one waits in the wall of the well at the depth it comes out; dig it up and it flies out of the hole, and stays beside its name in the book. Small things: a locked tool's slot shows how much of its price you've paid. The first find comes much sooner, around the hundred-and-twentieth tap. If your well is finished, the game opens on the village. The purchase sheet shows what it sells: four plots, four different grounds, each at its own depth. The card you share carries the game's link. When you get the bucket, the game asks once: tell you when it's full? Say yes and iOS asks for permission. Say no and it never asks again. It is still the only notification, and still off until you turn it on. Behind the scenes: there is still not one audio file in the game. All hundred and ninety-six sounds are generated when it starts.

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App privacy

The developer, Aytac YILMAZ, reported these privacy practices to Apple.

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Purchases: Purchase History

Used for: App Functionality

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