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  • Gunship 1000 screenshot 1
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  • Gunship 1000 screenshot 3
  • Gunship 1000 screenshot 4

About Gunship 1000

A thousand of them. Incoming. Take down a horde of zombies from a gunship circling overhead. Gunship 1000 is a casual action game: hold the defensive line on the ground with the firepower of the gunship above. Shoot. Defend. Get stronger. A sortie takes just a few minutes. Watch the horde's ranks fall apart on a battlefield at dusk. ■ Rain fire from above Drag to aim. Hold the button to fire. That's all there is to it. Run three weapons at once (gatling gun, howitzer and guided weapons) and break the horde apart while you manage your ammo and time your reloads. ■ You're not alone down there Every battlefield has an objective to protect. If the enemy touches it, you lose. Deploy ground units before each sortie and hold the line alongside your own firepower. Mix ammo types and roles to plug the gaps in your defense. ■ Upgrade your weapons. Push them back. Couldn't clear them? Upgrade and fuse your weapons, then try again. Same battlefield, different result. - Gunship: upgrade and fuse your weapons to raise their stats - Ground units: build up squads with different roles and deploy them - R&D: raise your income and your support during sorties - Forward Base: a stronghold that opens as you advance. Stockpile resources and fight off the occasional siege ■ 4 chapters, 50 stages Pick a destination on the theater map, check what's coming, prepare, shoot, and bring your spoils home. With every chapter the enemies get tougher, more numerous and more dangerous. Earn 3 stars on a stage to unlock an even harder Hard Mode. ■ Easy to pick up - Free. No in-app purchases, no ads - No connection needed. Play in airplane mode - No account. Start right away - Running slowly? Lighten it up in SETTINGS → GRAPHICS - English and Japanese Developer: A-Key:ReWorks Official site: https://a-keyreworks.com/en/ Official X, YouTube and Discord: open them from SETTINGS → OTHER in the game

What’s new

Version 1.04 · Updated October 23, 2026

■ New mode: ENDLESS - Clear 4-12 "Dawn over the Capital" and an ENDLESS pin appears on the THEATER MAP, just past 4-12. - Defend the objective in the capital against a horde that never stops coming. There are no waves and no time limit. - The Lv rises by one every minute, and the enemy lineup gets heavier as it climbs. Lv runs from 1 to 1000. - There is a checkpoint every 10 Lv. Once you reach a checkpoint, you can start your next sortie from it. - A sortie ends when the objective's HP reaches 0 or when you withdraw. Either way, you keep the rewards you earned up to that point. - As the Lv climbs far enough, the sky over the capital changes color. ■ ENDLESS rewards - Every Lv you clear pays Weapon Parts and Unit Parts, on top of Cr from kills (Cr boosters work here too). - The first time you reach each checkpoint, you get 30 Tickets and a Unit Voucher (N, R, or SR). - Every 100 Lv, you get a UR voucher (alternating between weapon and unit). - Added the "Endless Record" achievement. ■ Unit Vouchers - A UNIT VOUCHER button appears on the unit screen in the HANGAR while you hold vouchers. - Pick any unit you can rescue. N gives 10; R and SR give 1. - A unit UR voucher gives you one UR of the unit you choose. ■ Records - The ENDLESS pin and its entry panel show your best Lv and the gear you reached it with. - The debrief shows the Lv you reached, what the sortie earned, and the first-time rewards for any new checkpoints. ■ Units in ENDLESS - Reach Lv 1000 in ENDLESS and you can deploy one unit there. Until then, you fight alone. - Once unlocked, a DEPLOY screen follows the loadout. Your layout carries over to your next sortie. - A unit that is destroyed stays down for the rest of that sortie. ■ STARTER DROP - Ten free x10 pulls. The 10th pull of each is guaranteed SR or higher. - Open to everyone who has cleared 1-1, including existing players. ■ HARD and above: entry requirement - On HARD and above, ESCORT, CONSTRUCTION, and DEFENSE stages now open once you clear the previous stage on the same difficulty (you fight with what the previous stage left you). - Difficulties you already cleared stay locked until the previous stage is cleared. Your stars and reward records are kept. ■ HANGAR - Added rarity and role filters to the unit list. - Added an AUTO SELECT button to the fuse screen. It picks materials up to the cap without going over. - A UR at its cap no longer shows up as fuse material, so you can't spend it by mistake. ■ New UI tab in SETTINGS - Choose a color for each type of reticle, or HIDE it (the center dot stays). - EDIT BUTTON LAYOUT lets you move the combat buttons and displays wherever you like. - You can hide the reload buttons. Weapons still reload automatically when they run dry. - Added SETTINGS to the pause menu, so you can change settings mid-mission. ■ Rewards and the Forward Base - Cr from kills now depends on the enemy type. Tougher enemies such as Giants and giant variants pay more. - The Cr/RUN multiplier on the difficulty panel now shows the actual value for each stage. - Base raids: the Unit Parts you get for repelling a raid now scale with the enemies that attack. If the raid breaks through, you still get paid for what you killed. - The Command Post's HP now grows with your HQ level. - Giants in a raid no longer destroy the Command Post in one hit. They keep pounding it once they arrive, so you can take them down in the meantime. - Increased the per-level effect of the Fire Control research. ■ Bug fixes - Fixed a rare crash when the last enemy was killed by an explosion. - Fixed the type list in the HANGAR's bulk dismantle not fitting on screen. - Fixed parts of the home screen staying in the previous language after switching languages in SETTINGS. ■ About your progress - Your stars, rescue points, bases, weapons, and units are all kept. - If you have already cleared 4-12, ENDLESS appears when you open the THEATER MAP after updating.

App privacy

The developer, akihito tanaka, reported these privacy practices to Apple.

Data Not Collected

The developer does not collect any data from this app.

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