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  • Football Career Sim: Be a Pro screenshot 1
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About Football Career Sim: Be a Pro

Seventeen, starting in a youth team. When to stop is your call. A simulation of one footballer's career, from the first training session to the last. You are not running a club; you are living as one player. ■ A player who grows month by month A season is ten months, August to May. Each month you see that month's games and exactly what grew: Dribbling 57 → 58 +1. Play more, play better, and you grow faster. Move on one month at a time, or let the months run on their own. ■ Your growth plan Ten attributes. Before each season you pick one or two to focus on and how hard to train. Hard work grows you faster and wears your body down; body care grows you slower and lets it recover. Hire a technical coach and a fitness coach with what you earn, and learn specialties. Every attribute has a hidden limit, and you only find it by reaching it. ■ Player of the Month, Goal of the Month A big month is recognised: Player of the Month, Team of the Month, Goal of the Month for a hat-trick, Save of the Month for a clean sheet. No hidden draw decides them, only your numbers, and the trophies stay on your career. The table and the club news move every month too. ■ The odds are never hidden In 166 situations that land during a season, every outcome shows its real chance, and you can open the breakdown of what moved it - your attributes, your manager's trust. No re-rolls are sold. ■ Youth team to first team You start in the youth team, pass through the reserves, and earn the first-team place yourself. ■ 10 leagues, 105 clubs England, France, Spain, Germany, Italy, Korea, Japan, North America, the Gulf, South America. Debut age, wages, quotas and what managers want differ by league. Every league, club and person in the game is invented. ■ Positions and play styles Keeper, defender, midfielder, winger, striker. All 35 play styles are free; keeper and striker are open from the start, and the position pack unlocks the other three. A new manager can want a different player, and your minutes follow. ■ Transfers and renewals When a contract ends, offers arrive. You can also ask to leave first and name the league you want. The club accepts or refuses, and tells you why. ■ Beyond the league A domestic cup every season, continental club football when last season earned it, and a national-team tournament every four years. ■ Retirement, and what is left Retire and you keep the career totals, a six-axis assessment, and your percentile against twenty thousand careers actually played. Finished careers go onto the weekly, monthly and all-time boards - switch that off any time; a name you typed yourself goes up only if you agree. ■ Three career slots, 14 nationalities Keep three careers going at once. Your nationality decides your first league and national team, and names are generated to match. ■ Ads and purchases A banner at the bottom, one ad when a career ends and one after every sixth season, never over a screen where you are choosing; Remove Ads takes all three away. When creating a player you can choose to watch an ad for extra stat rolls. Everything sold is a one-time purchase: the position pack, Start at 15 (two seasons earlier in the youth academy - not a stronger player) and Supporter Shelf (room for 50 retired players and a supporter badge). No attribute is ever for sale. ■ If you are looking for a career mode One player, not a whole club: no squad screen, no tactics board, no transfer budget. If "be a pro", "player career mode" or "footballer life simulation" is what you searched for, this is it. ■ Offline A season plays through without a connection. Only the ranking board needs one.

Ratings & reviews

5.0

8 ratings

5 ★ 100% 4 ★ 0% 3 ★ 0% 2 ★ 0% 1 ★ 0%

What’s new

Version 2.4.5 · Updated October 18, 2026

2.4.5 update • Easier coach, specialty and recommended growth-plan setup from preseason Home. • Clearer gold, funds and free-reward information. • Fitness coaches and Iron Lungs now reduce fatigue, fixing condition staying at 100. • Clearer training effects during rehab and more reliable specialty-learning saves.

App privacy

The developer, YT Lab, reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Identifiers: Device ID
  • Usage Data: Product Interaction, Advertising Data

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • Identifiers: Device ID, User ID
  • Usage Data: Product Interaction, Advertising Data
  • Purchases: Purchase History
  • User Content: Other User Content

Used for: Third-Party Advertising, Analytics, App Functionality

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