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Screenshots

  • Driftleaf screenshot 1
  • Driftleaf screenshot 2
  • Driftleaf screenshot 3
  • Driftleaf screenshot 4

About Driftleaf

You drop a leaf on a grid of arrows and let go. It drifts the way the arrow beneath it points — and here is the whole game in one line: as the leaf leaves a tile, that tile turns a quarter. So the path rewrites itself while you watch. Come back to a square a second time and it sends you somewhere new. Loops untie themselves. A route that looked hopeless closes like a door. You never touch the leaf. Before you release it you may turn three or four arrows — no more — and then you watch. The puzzle is not "draw the path". It is "build a current that will solve itself", and watching it run is the reward. Sixty-three puzzles across four worlds • Creek (2×1–5×5) — arrows and rocks, and the one rule everything else is built on. • Whirl (5×5–6×6) — marble arrows that never turn, and whirls that turn the other way. Two spins on one board. • Lily (6×6–7×7) — reaching the pond is no longer enough. Every lily has to be touched on the way. • Delta (7×7) — everything at once, on the widest water, with the tightest budgets in the game. And then it does not stop The campaign teaches the vocabulary and ends. What follows is a creek that keeps going: a hundred and eighty more proven boards, whose difficulty rises and falls on a twelve-board wave instead of climbing for ever. You are never more than six boards from a breather, and never more than six from a fight. One board a day The same puzzle for everyone, changing at midnight. Finish it and you can say how it went — the taps it cost, the days you have kept — on a card that never shows the board, so it cannot spoil it for whoever reads it. Each world has its own water The creek starts cool and green, deepens as it turns, greens again among the lilies, pales where the delta widens, and runs into dusk downstream. The leaf, the rocks and the lilies never change colour: they are things in the water, not the water. Every level is proved, not guessed Each board was generated and then brute-forced: a solution exists, no cheaper solution exists, and there are never more than a handful. When the counter says three taps, all three are needed. That is why the budget is a hint rather than a resource. A quiet game No timers. No lives. No score. Fail and the water simply settles — your taps stay exactly where you put them, and you try the next idea. The only thing recorded is how few taps you needed. The daily keeps a streak if you want one, and forgets it without a word if you do not. Free, with one short ad between every third level • No purchases, no accounts, no analytics, no energy timers. • A short video runs after every third level you clear, and you can choose to watch one for an extra tap when a board has you stuck — never more than twice, and never needed: every level is solvable within its printed budget. • Your progress lives on your device and nowhere else; we run no servers and receive nothing about you. • The puzzles need no connection. Offline, every level and language works normally and the ads are simply skipped. • Full keyboard support, screen-reader labels, reduced-motion and dark themes. • Ten languages: Turkish, English, German, French, Spanish, Portuguese, Italian, Japanese, Korean, Chinese. Set the current. Drop the leaf. Watch.

What’s new

Version 1.2.2 · Updated September 21, 2026

Nothing changed on the boards. What changed is that the app now counts. From this version Driftleaf reports anonymous counts — a level started, finished or failed, an advert watched — so that an advertisement can be told apart from a coincidence. No name, no account, no e-mail address, nothing more precise than the country your address resolves to, and nothing at all if you play in a browser. The privacy policy was rewritten in the same release and lists exactly what leaves the device. The App Store page also gained a short preview, so you can watch a board turn under the leaf before downloading anything.

App privacy

The developer, Burak Gocegoz, reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Location: Coarse Location
  • Identifiers: Device ID
  • Usage Data: Product Interaction, Advertising Data, Other Usage Data
  • Diagnostics: Performance Data

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • Identifiers: Device ID
  • Usage Data: Advertising Data, Other Usage Data
  • Diagnostics: Performance Data

Used for: Third-Party Advertising, Analytics, App Functionality

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Location: Coarse Location
  • Usage Data: Product Interaction

Used for: Third-Party Advertising, Analytics

Alternatives to Driftleaf

Looking for apps like Driftleaf? Here are 6 similar apps on the App Store. The highest rated is Arrow Bloom (5.0/5), and all 6 are free to download.

Driftleaf vs. alternatives
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Driftleaf – Free September 21, 2026
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Arrow Bloom 5.0 / 5 (1) Free Sep 11, 2026 Compare
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