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Screenshots

  • Ringfall: Void Tactics screenshot 1
  • Ringfall: Void Tactics screenshot 2
  • Ringfall: Void Tactics screenshot 3
  • Ringfall: Void Tactics screenshot 4

About Ringfall: Void Tactics

There are no towers. There are no attacks. The battlefield is the weapon. Ringfall is a turn-based tactics roguelite played on a machine of rotating stone rings. Husks climb in from the rim toward your Core, and they only ever do one thing: step inward. Hole or no hole. They do not look down. So you don't chase them. You turn the ring in front of them until the hole is where their next step lands, and you let them walk in. TURN, THEN SHOVE Every ring turns one sector at a time — and the tiles turn WITH whatever is standing on them, so a hole can never slide under something on its own ring. Rotation aims. A shove from one of your Wardens is what pulls the trigger. Neither verb is any use without the other. YOU COMMAND WARDENS, NOT SOLDIERS Six of them, and not one deals damage. Pike shoves two cells. Anchor is immovable and reels things in. Spark swaps places. Warder opens a hole out of nothing. Cam turns its own ring through a seized gear. Ballast shoves everything around it at once, and with the right Sigil that becomes a chain reaction. NO HIDDEN INFORMATION Every husk shows you its exact next move before you commit a single Cog. Ringfall is a puzzle you can solve, not a fight you can lose to a dice roll. When you lose, you know precisely which turn you got wrong. SIGILS REWRITE THE RULES Fourteen run modifiers, and none of them are "+10% damage" — there is no damage. Ring turns move two sectors. Chains never lose force. Every hole drags a husk in at the end of the turn. Seized rings turn anyway. Builds come from rules multiplying against each other. NINE ENCOUNTERS, TEN MINUTES The Shallow, the Deep, the Abyss. Draft a Sigil between fights, recruit a Warden between Strata, and meet the Trials at three, six and nine. Every descent is generated fresh and verified fair before you ever see it. THE DAILY DESCENT One machine per day, the same for everybody on earth, with a fixed loadout that takes no input from anything you have unlocked or bought. Free forever. HONEST ABOUT MONEY Free to download. The Shallow and the Daily Descent are yours forever. One payment of $4.99 unlocks the Deep and the Abyss, all six Wardens, every Sigil and Endless mode. There is no subscription, no energy, no timer, no ads, and no second currency. There never were any. No account and no ads. Your descents, records and settings stay on this device. Ringfall reports anonymous usage and crash data so we can see which encounters are too hard. Nothing else leaves the app unless you choose to write us feedback — and then only what you typed.

App privacy

The developer, Moaath Othman, reported these privacy practices to Apple.

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • Contact Info: Email Address
  • User Content: Other User Content

Used for: App Functionality

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Identifiers: Device ID
  • Usage Data: Product Interaction
  • Diagnostics: Crash Data

Used for: Analytics, App Functionality

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