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Screenshots

  • ECHO: The Dark Is Listening screenshot 1
  • ECHO: The Dark Is Listening screenshot 2
  • ECHO: The Dark Is Listening screenshot 3
  • ECHO: The Dark Is Listening screenshot 4

About ECHO: The Dark Is Listening

A maze with no light in it. You are the only light there is. Touch the screen and your voice goes out as a ring. Walls flare where it passes, then fade back into nothing. What you saw, you have to remember — the dark does not keep it for you. TWO VOICES, AND A PRICE A whisper is cheap and shows you almost nothing: a small circle of the world, close to you. A call carries across a room. It charges the resonators that open sealed doors — and it wakes whatever else is down here, listening. A hundred levels are built on that one choice: how much light is worth how much risk. TWELVE ACTS, DEEPENING The first ones teach you your own voice. Then something that sleeps in the dark learns it too. It cannot hear a whisper. A call, it hears. Later the world stops answering at all, and you cross whole rooms from memory while more than one thing follows the sound of you. FELT, NOT ONLY HEARD Every echo fans out under your palm through the Taptic Engine, in time with the sound. Nothing here is a recording: the soundscape is generated live — a calm pad breathing over near-silence, thinning as the dread rises to take its place. Headphones, if you have them. A dark room, if you can. WHAT IT COSTS Levels 1 to 20 are free. That is the whole hunt: both voices, sealed doors, zones of silence, and four acts spent beside things that come for the sound you make. One purchase opens the other eighty and everything in them: the pack that learns your habits, silence laid over whole maps, and the abyss — which is not the bottom. There is nothing else to buy, ever. No advertising. No subscription. No accounts, no sign-in, and no permissions to grant. ACCESSIBILITY Reduce Motion — from iOS or from the game's own settings — stills the camera shake, the parallax and the pulsing. The echo itself stays: it is the game. Sound and haptics have their own separate controls, and the menus and in-game controls are labelled for VoiceOver. iPhone, held either way. Best alone.

What’s new

Version 1.3 · Updated October 20, 2026

The first twenty levels are rebuilt. Where there were open halls, there are rooms now: roads that turn, and side rooms you can lose time in, many of them holding a light. The dark has to be searched from the very first level, and the road into the later acts climbs without a jump. A light you gathered comes back after a fall. On the screen that follows a win, "walk it again" now sits under THE HEART IS FOUND, so a touch at the bottom of the screen continues instead of starting the level over.

App privacy

The developer, Dashchynski Dzianis, reported these privacy practices to Apple.

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Identifiers: Device ID
  • Usage Data: Product Interaction

Used for: Analytics

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