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Screenshots

  • DEBUGGER: Incident Terminal screenshot 1
  • DEBUGGER: Incident Terminal screenshot 2
  • DEBUGGER: Incident Terminal screenshot 3
  • DEBUGGER: Incident Terminal screenshot 4

About DEBUGGER: Incident Terminal

■ It looks like a terminal. That's the point. Black screen. Neon green text. System logs scrolling forever. CPU load and memory pressure climbing. To anyone glancing over your shoulder on the train, you are debugging a complex production system. What you are actually doing is connecting three or more matching symbols. ■ How it plays You are an incident response engineer covering 16 data centers around the world. - Pick a degraded node on the world map - Travel there (the farther it is, the longer it takes) - Patch the bugs on site (that's the puzzle) - Earn experience and move to the next incident (credits arrive on promotion) Tokyo, Seoul, Singapore, Frankfurt, Sao Paulo, Cape Town and more. Travel time is derived from real geographic distance, so crossing the planet actually costs you time. ■ Three numbers are trying to kill you While you work, three resources keep rising: - CPU — above 72% sectors of the board freeze and become unusable - MEM — clearing five or more at once brings it down hard. Small clears barely dent it - TRACE — accelerates the higher CPU and MEM get. This is your real timer If any of them hits 100%, the session is lost. Clearing three at a time will never outrun the load. You have to build bigger COMBOs, and land them fast enough to hold the CHAIN multiplier. ■ Fatigue, and the engineer ladder Deploying and traveling makes you tired. Fatigue only recovers in real time, and going in exhausted means starting from a worse baseline. Knowing when to rest is part of the game. Patching bugs earns experience and promotions: INTERN, ENGINEER, SENIOR, STAFF, PRINCIPAL, DISTINGUISHED, FELLOW — and beyond. The final rank is SINGULARITY at level 85. Restore all 16 nodes and the world is reinfected at a higher severity. It does not end. ■ Compete monthly Register a handle and you appear on the global leaderboard — by experience earned, by best COMBO, and by incidents contained. It resets every month, so a late start is never a lost cause. Registration is optional. ■ Escalations Eight times a day, one site escalates. Containment takes three passes and the site relocates after each one. Each escalation has its own rule for what counts as progress, and the briefing tells you before you commit. ■ Languages The interface is English — it has to read as a terminal. The manual and the daily orders are also available in Japanese. It follows your device language, and you can switch it from the profile screen. ■ Made for - Short sessions with real pressure - Not wanting to look like you are playing a game in public - People who like black terminals ■ Ads and purchases Free to play all the way through. Ads are mostly opt-in — watch one to skip travel time or recover fatigue, only when you choose to. A one-time PRO license removes ads permanently.

What’s new

Version 1.9.1 · Updated October 9, 2026

Tappable things are now easier to tell apart. Buttons and entries carry small pixel icons that say what they do: a trophy for the leaderboard, a bell for bulletins, a bolt for spending credits to skip the wait, and so on. Rows and tiles that open something end with a › mark. Close, Cancel and Back are no longer red. Red is now kept for actions you cannot undo. When you are short of credits, SHOT and SKIP show the way to the store instead of looking disabled. The keyboard-style labels such as [ ESC ] are gone, scan lines no longer run across button text, and on the puzzle board ABORT is renamed CLEAR, since it only clears your selection.

App privacy

The developer, SUMIRE SAKAMOTO K.K., reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Identifiers: Device ID
  • Usage Data: Advertising Data

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • User Content: Other User Content
  • Identifiers: User ID
  • Usage Data: Product Interaction

Used for: App Functionality

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Identifiers: Device ID
  • Usage Data: Advertising Data, Product Interaction
  • Purchases: Purchase History
  • Location: Coarse Location

Used for: Third-Party Advertising, Analytics, App Functionality

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