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Screenshots

  • EyeMole - Eye Whack-a-Mole screenshot 1
  • EyeMole - Eye Whack-a-Mole screenshot 2
  • EyeMole - Eye Whack-a-Mole screenshot 3
  • EyeMole - Eye Whack-a-Mole screenshot 4

About EyeMole - Eye Whack-a-Mole

No hands. Play with your eyes. Your gaze is the hammer. EyeMole is whack-a-mole you play with your eyes only. The front camera (Face ID / TrueDepth) tracks where you look. Stare at a mole for a split second and the hammer drops. No tapping. No swiping. Just looking. THE DILEMMA In EyeMole, looking is both how you check and how you attack. A chick sometimes pops out of a hole—and if you stare too long, you whack it and lose precious time. Glance, identify, and tear your eyes away. Your attention itself is the game. THE CAST - Mole: stare to whack. +100 and combo. - Chick: don't stare! Whacking it costs you time. Spot it and look away for a bonus. - Gold Mole: reads your gaze and pops up in your blind spot. Short-lived, big points. - Flash Mole: a shiny decoy that yanks your reflexes. Worth nothing. - Helmet Mole: a boss that shows up about 20 seconds into a round. Hold your gaze for 1.5 seconds for a big score—and letting it go won’t break your combo. SCORE ATTACK 60 seconds per round. Chain correct decisions to build combos and beat your best. Compete on the Game Center world leaderboard—browsed and operated entirely by gaze, of course. REQUIREMENTS - iPhone or iPad that supports face tracking (Face ID devices, or iPads with A12 Bionic or later). This game cannot be played by touch. - Camera permission. All face data is processed on your device—nothing is recorded, saved, or sent anywhere. - A bright room and about 30–40 cm between you and the screen work best. A five-point calibration keeps your aim sharp. Hearts limit play sessions (up to 3, one back every 10 minutes). Watch a short video to refill one instantly. EyeMole is free, supported by ads. Your eyes have been training for this your whole life. Prove it.

What’s new

Version 1.0.4 · Updated August 23, 2026

- Fixed gaze sometimes not responding after switching to another app and back - Fixed disabled buttons still reacting to your gaze - Fixed screens overflowing at large text sizes, so the store and cast pages stay readable - You can now cancel gaze calibration partway through - Cleaned up buttons and labels that were sinking into the background

App privacy

The developer, Ryo Tsudukihashi, reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Usage Data: Advertising Data

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Usage Data: Advertising Data

Used for: Third-Party Advertising

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