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Screenshots

  • Ironhold - Idle Tower Defense screenshot 1
  • Ironhold - Idle Tower Defense screenshot 2
  • Ironhold - Idle Tower Defense screenshot 3
  • Ironhold - Idle Tower Defense screenshot 4

About Ironhold - Idle Tower Defense

One castle. Endless waves. Every rebuild starts stronger than the last. Ironhold is an idle tower defense set in the world of Thornveil, where you command a single keep across an unending siege. Place your defenders. Route your gold. Watch the walls hold — or don't. When the keep falls, the coffers fill, and the next siege begins stronger than the one before. This is a game of small decisions that compound. Every coin picks a lane. Every upgrade sharpens the loop. Every run teaches you where the walls will break next. WHAT YOU'LL DO — Defend across endless waves. Wave 40 is not the end. Wave 400 is not the end. — Recruit from eleven great Houses. Fifty-five named defenders at launch, each with their own strengths and their own price if they fall. — Route your gold across attack, defense, and support. Every siege is a new economy. — Rescue what the walls take. When a defender is captured, you can send others to bring them home. — Return to progress. The keep works while you're away — resources, waves, and stones accumulate offline. WHAT MAKES IT DIFFERENT — The roster stays with you. Named defenders level up, remember their wounds, and carry your history across every run. — The Veilwatch turns each week. New invasion scenarios, new leaderboards, new pressure. — Twenty-eight artifacts to unlock, each one bending the siege in a different direction. — No timers standing between you and the next decision. Ironhold is built for players who want the depth of a strategy game and the pace of an idle one. The walls will fall. That's part of the loop. The chronicle is what you build across every rise and ruin. Hold the line. Rebuild higher. Contains optional rewarded ads and in-app purchases. Both are entirely skippable. — Get It Got It Games

Ratings & reviews

4.8

6 ratings

5 ★ 83% 4 ★ 17% 3 ★ 0% 2 ★ 0% 1 ★ 0%

What’s new

Version 1.0.31 · Updated October 15, 2026

CONTENT Redesigned home screen, with more clarity and direction (need input on this for you veterans) Added 1x, 5x, 10x, MAX level purchasing to the In-Run Upgrades. Toggle to your preference for how many levels to buy at a time. New Achievement - Steady Vigil, for Streaks of 5, 10, 25, 50, and 100 Days Finishing a Veilwatch event and getting a reward now comes with an alert so you know how you placed and what you got Added a timer for the end of Battle Pass Seasons Added a jump-to-highest level on the Battle Pass by clicking your current Level. FIXED When all your heroes are captured, and you have no slots to rescue, free them immediately for a price Referral Gem rewards now immediately show up upon redemption Quest slots now hold the Character you assign to them Upgrades that reach CAP don’t freeze from using the Multi-level purchase options Misaligned parts of the Veilwatch screen are fixed Optimized heat and battery usage (step 1, will continue to find ways to reduce) Fixed the white status overlay on enemies BALANCE/MISC Caches are now Chests, cuz that’s more fun Added Claim button to Achievements screen that jumps you to the next Unclaimed reward you have waiting in whatever category you’re in When examining the Siege Level picker, you see what Wave you’ve reached on each Siege Level Added a Roster button to the Gatehouse for quick switching to Level heroes Improved Chain Lightning Effect

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App privacy

The developer, Get It Got It Games LLC, reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Identifiers: Device ID
  • Usage Data: Product Interaction, Advertising Data

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • Usage Data: Product Interaction
  • Purchases: Purchase History
  • Contact Info: Email Address
  • User Content: Emails or Text Messages, Customer Support, Other User Content
  • Identifiers: User ID

Used for: Third-Party Advertising, Analytics, App Functionality

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Location: Coarse Location
  • Identifiers: Device ID
  • Usage Data: Advertising Data

Used for: Third-Party Advertising

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