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  • Hera Rush: Myth Survivors screenshot 1
  • Hera Rush: Myth Survivors screenshot 2
  • Hera Rush: Myth Survivors screenshot 3
  • Hera Rush: Myth Survivors screenshot 4

About Hera Rush: Myth Survivors

The rift to the Underworld is open. Satyrs, harpies and gorgons pour into the mortal world — and Hera has chosen YOU to push them back. Hera Rush is a fast, generous bullet-heaven roguelite built for one-handed mobile play. One run takes minutes; mastering the pantheon takes weeks. FIGHT AS THE GODS • 8 Olympian heroes — Hera, Artemis, Athena, Ares, Zeus, Poseidon, Hades, Apollo — each with a signature weapon and ultimate • Heroes unlock automatically as you play. No paywalls, no grind-gates. BUILD YOUR POWER • 18 weapons with wildly different behaviors: orbiting wards, chain lightning, boomerang discus, frost novas, wind slashes that scale with your movement • 16 relics to shape your build — then fuse weapon + relic into 8 devastating EVOLUTIONS • Six weapon and six relic slots — a full build means choosing what to leave behind SURVIVE FIVE REALMS • Temple of Hera, Ruins of Argos, Olive Grove, Aegean Coast, Underworld Gate — each with its own beasts, boss and music • Endless runs: slay the realm's guardian and the hunt only gets fiercer — bosses return stronger every cycle • Minute-mark ambushes: rings, pincers and marching warbands keep every run tense COME BACK TOMORROW • A daily offering with a seven-day streak • Trials: rotating daily goals and permanent feats • Dash — a second thumb action, and every hero gets a different one MADE FOR MOBILE • One thumb is enough: drag anywhere to move, dash and ultimate under the other thumb • 5–20 minute sessions, no energy timers, no stamina • Game Center leaderboard: longest survival • Premium (optional, one-time): free revive every run, permanent 2x gold, free rerolls. Never pay-to-win. Your record is waiting to be broken. The gods are watching.

What’s new

Version 1.7 · Updated August 29, 2026

THE ENDLESS GATE A new way to play, unlocked once you have cleared all five realms. • One arena, and every realm's monsters in it at once • A new depth every 90 seconds. Enemies harden, and time itself thickens: at depth 1 a single minute counts as 1:30, and it gains 15 seconds at every depth after • A Warden guards the end of every fifth depth • No ceiling. Depth is the difficulty now, and it climbs while you live • Gate runs post to the same Game Center board, in the accelerated time you watched all run ONE CURRENCY Fate Crystals are retired. Everything costs gold now, and any crystals you were holding come back to you as gold automatically. Nothing is lost. THE SHOP NO LONGER RUNS OUT • Five permanent upgrades are now endless: Max HP, Recovery, Might, Greed and Growth keep climbing instead of stopping at level 5 • Fixed: a fully upgraded account was levelling up 19% SLOWER than a brand new one. The enemy-side correction is now derived from your real power instead of being guessed at BALANCE AND POLISH • Late runs get harder through THREAT, not crowd size. Fewer enemies, more elites and heavies, so you can see what is actually killing you • Four boss sprites redrawn at full size instead of being stretched • Score multipliers are shown on screen instead of applied silently • Every realm is now worth the same on the leaderboard • Fixed a black screen when crossing between depths • Smoother HUD and music on boss spawns and depth changes Thank you for playing. Your record is waiting to be broken.

Play today's Frostfire puzzle

Balance fire and ice: half of each in every row and column. A free daily puzzle from Fiplay, same board for everyone. It plays right here, no download.

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App privacy

The developer, Burak Emre Nevruzoglu, reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Identifiers: Device ID
  • Usage Data: Product Interaction, Advertising Data

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Location: Coarse Location
  • Identifiers: Device ID
  • Usage Data: Product Interaction, Advertising Data
  • Diagnostics: Performance Data, Crash Data

Used for: Third-Party Advertising, Analytics, App Functionality

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