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Screenshots

  • Interdiction screenshot 1
  • Interdiction screenshot 2
  • Interdiction screenshot 3
  • Interdiction screenshot 4

About Interdiction

You don't win Interdiction by trading blows. You win by reading the ground, severing the enemy's supply, and letting a starving army wither. Combat is the means — logistics is the kill. THE IDEA A supplied, dug-in enemy is nearly unkillable head-on. So cut him off — crater a bridge, hunt the convoys, hold a chokepoint — then take the ground. Every map is one terrain doing two jobs: the hills and forests that channel supply onto roads are the same ones that block your line of sight. FIND • CUT • STARVE • FIND — fly drones to trace the roads their trucks must run; seize the high ground for the sightlines. • CUT — crater a bridge, hunt convoys, or hold a chokepoint. A single severed road can strand an entire enemy thrust. • STARVE — cut off, a unit fatigues, then starves, then deserts. Walk your infantry in — or simply wait. BEAUTIFULLY REAL TERRAIN Every battle is a procedurally generated topographic staff map — fractal elevation, hydrology-traced rivers and lakes, forests and high ground, lettered in Cyrillic. No two battles share a map. Flip to the 3D relief view to plan line of sight and dead ground, then flip back and give your orders. FOUR UNITS, EVERY ONE A DECISION No sprawling tech trees — just Drone, Artillery, Infantry, Engineer, each an operator on the coupled fields of supply and sight. Winning is knowing when to spend each one. AN ENEMY THAT PLANS THE SUPPLY WAR Rise through the ranks. Beat the Sergeant, then face the Colonel — a commander who reads your logistics, cuts your bridges, and starves your pockets before he ever assaults. And the ground is fair: the AI sees exactly what you see. No cheating, just better planning. FREE TO PLAY Play the full game free against Sergeant and Lieutenant. Unlock the Command Tier — Major and Colonel, the full doctrine — with a single one-time purchase. No account. No ads. Plays offline.

App privacy

The developer, Andrew Whaley, reported these privacy practices to Apple.

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • User Content: Gameplay Content
  • Usage Data: Product Interaction
  • Diagnostics: Crash Data

Used for: Analytics, Other Purposes