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Screenshots

  • Rollstone: Block Puzzle screenshot 1
  • Rollstone: Block Puzzle screenshot 2
  • Rollstone: Block Puzzle screenshot 3
  • Rollstone: Block Puzzle screenshot 4

About Rollstone: Block Puzzle

One block. One goal tile. One careless move and it's over the edge. Rollstone is a rolling-block puzzle built on a rule that sounds trivial and turns vicious fast: your block is twice as tall as it is wide, so how it LANDS matters as much as where it goes. Stand it up to drop into a single square. Lay it flat to cross a floor that would crack under its full weight. Read the whole board before you commit — because the board is reading you back. 1000 LEVELS, ZERO DEAD ENDS Every level is walked end to end by a solver before it ships. No board is impossible; it's only unsolved. The curve opens with a six-move roll and closes on puzzles that want a plan three moves deep before you touch the screen. 500 NEW LEVELS BUILT NOT TO REPEAT The second half of the game was generated from five distinct board architectures and filtered so that no two levels play the same way: key hunts, two-stage locks, seesaw switches, teleport ferries, alleys only half a block can enter. The HARDEST level in the first half is easier than the easiest level in the second. MECHANICS THAT STACK • Fragile floors — safe lying flat, lethal standing up • Heavy buttons that need your full weight, wide pads that take any touch • Switches that flip back every press, and seals that fire once and go dark • Bridges that appear, teleports that fling you across the board • Split tiles that break your block in two and hand you both halves IT TELLS YOU WHEN YOU'RE STUCK On the hardest boards you can reach a position where nothing kills you but nothing can win either. Rollstone detects that state and says so — every time, free. No more replaying a dead board for twenty minutes. And when you'd rather have a nudge, a hint walks you through the next eight moves and recalculates after every roll. SIX VISUAL THEMES Classic, Modern, Ocean, Mystic, Galaxy and Volcano — each with its own sky, materials and light. Switch any time, at level 1 or level 1000. CONTROLS THAT FIT YOUR HANDS Swipe anywhere or use the on-screen pad — both are live at once, and the pad moves to whichever side you hold your phone. Twist two fingers like a steering wheel to spin the camera and read a nasty board from a better angle. ALSO INSIDE • Plays fully offline • Your progress backs itself up — new phone, same levels; no account, no login • A personal best for every level you finish • A short tutorial you cannot die in, plus a one-screen rulebook you can open any time • Optional one-time Ultimate: all 1000 levels open, no ads, unlimited hints, forever Easy to learn. Ruthless to master. Start rolling.

What’s new

Version 1.5.1 · Updated October 12, 2026

1000 LEVELS The game went from 500 levels to 1000. The new 500 were generated from five distinct board architectures and filtered so that no two play the same way. The easiest level in the new set is harder than the hardest level in the old game. IT TELLS YOU WHEN YOU'RE STUCK When a board can no longer be won, the game now detects it and says so — every time, free. No more replaying a dead board for twenty minutes. HINTS NOW SHOW EIGHT MOVES Up from three, and they recalculate after every roll. FIXES • The winning move wasn't being counted; move totals, personal bests and par comparisons are now correct • You could dodge death on a fragile floor by tapping fast enough • Buttons that looked identical followed different rules; their shape now shows the rule, and single-use seals go dark once spent • A tile under your block can no longer close, so the block never hangs in mid-air • Removed the straight line that cut across the sky • The main menu wasn't centered on some devices • You can now rotate the camera by twisting two fingers • Haptics are now matched to the event instead of one blunt buzz for everything • Settings now fits on a single screen, no scrolling ALSO Your progress backs itself up (no account, no login), every level you finish keeps a personal best, and a new one-screen guide explains every rule on the board.

App privacy

The developer, EMRE ERDOGAN, reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Identifiers: Device ID
  • Usage Data: Advertising Data

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • Identifiers: User ID
  • Purchases: Purchase History

Used for: Analytics, App Functionality

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Location: Coarse Location
  • Identifiers: Device ID
  • Usage Data: Product Interaction, Advertising Data
  • Diagnostics: Crash Data, Performance Data, Other Diagnostic Data

Used for: Third-Party Advertising, Analytics, App Functionality

Alternatives to Rollstone: Block Puzzle

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