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  • Auto-Battle Got Me Killed screenshot 1
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  • Auto-Battle Got Me Killed screenshot 3
  • Auto-Battle Got Me Killed screenshot 4

About Auto-Battle Got Me Killed

Classic roguelike stakes meet extraction. Death costs you your gear. But your run does not have to end in death: make the call to extract, survive the escape, and carry your gear and loot into the next adventure. One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run. One more floor to the boss. But extract now, and every reward you've earned is yours to keep. Combat is automatic. Your character handles the fighting. You make two calls: What build to chase, and when to stop. You shape your build with different Gear and Boons every run. Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently. The better the synergy, the deeper you can go. The deeper you go, the greater the rewards. But the dungeon knows that too. A build that was cruising can still fall apart on a Special Floor or at the boss. If you die or abandon the run, you lose unprotected gear—including gear you brought into the dungeon—and the Gold earned during that run. You keep your EXP. Clear the dungeon or extract successfully to bring your gear and loot home. Extraction is not an instant return to safety: you still have to survive the escape. - Gear loss on death, or a successful extraction to keep your loot - Synergy builds made from different Gear and Boons every run - Auto exploration and auto combat—the decisions are yours - Floors 1 through 10, with greater rewards and risks the deeper you go - Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts - Challenge the boss or extract now—the final choice of every run - Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go The thrill of creating a powerful build—and knowing when to stop. This dungeon demands both.

Ratings & reviews

4.6

44 ratings

5 ★ 82% 4 ★ 7% 3 ★ 7% 2 ★ 2% 1 ★ 2%

What’s new

Version 1.0.62 · Updated October 28, 2026

- Stronger ring effects and new Keystone Boons - Stronger mana recovery Boons - Reduced difficulty in normal dungeons and the Endless Dungeon - Added options to shorten or hide combat text - Other bug fixes and quality-of-life improvements

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App privacy

The developer, Sehyeon Heo, reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Identifiers: Device ID
  • Usage Data: Advertising Data

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Identifiers: Device ID
  • Usage Data: Advertising Data, Product Interaction, Other Usage Data
  • Diagnostics: Crash Data, Performance Data, Other Diagnostic Data

Used for: Third-Party Advertising, Developer’s Advertising or Marketing, Analytics

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