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  • Math Game: Speed Math Practice screenshot 1
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About Math Game: Speed Math Practice

Spark the motivation to learn. Enjoy learning. Get good at math without even noticing. Math Game is a 60-second arithmetic game. Tap an operation and the round starts: three lives, questions that get harder as you go, no menus, no settings. Children think they are clearing levels and collecting buddies. Every round is mental-math practice. 【60 seconds is exactly as long as a child is willing to give】 • Before homework, before bed, while waiting for the bus • Points for every correct answer, double for streaks, and a last-10-seconds alarm that makes you push for one more • The results screen lists every miss with the correct answer, so a mistake is learned once 【15 animal buddies grow stronger with you】 • Cat, dog, bunny, bear and panda are there from day one; penguin, fox, koala, frog, lamb and more unlock through total correct answers, streaks and world rank • Each buddy has 12 stickers that light up the more rounds you play together; at the end of a round your buddy cheers or roots for you • Your Math Card tracks total correct answers and climbs from Rookie to Rare, Epic, Legend and Mythic 【A small goal every day, rewards for streaks】 • One small goal on the home screen: play a few rounds, get a number correct, or try your weakest operation. The goal is always just a little more than usual • Streak days 2, 3, 7, 14, 30 and 100 bring stickers, buddies and badges • The weekly board resets every Monday and adds up every round you play, so playing more always counts; the high-score board keeps your single best round against the whole world 【Why math gets better while you play: the research behind the design】 • Retrieval practice (the testing effect): actively recalling an answer builds memory far better than re-reading (Roediger & Karpicke, 2006, Psychological Science). Every question is a retrieval. • Spaced practice: many short sessions beat one long one for long-term retention (Cepeda et al., 2006, Psychological Bulletin meta-analysis). One 60-second round, a little every day. • Arithmetic fluency: speed and fluency of basic fact retrieval predict later mathematics achievement (Geary, 2011, Developmental Psychology); timed practice with immediate feedback is an effective way to build it (Codding, Burns & Lukito, 2011 meta-analysis). • Immediate feedback: feedback is among the strongest influences on learning (Hattie & Timperley, 2007, Review of Educational Research). Right or wrong shows instantly, and every miss is reviewed with its correct answer. • Games and motivation: game elements have a moderate positive effect on learning outcomes (Bai, Hew & Huang, 2020, Educational Research Review meta-analysis). Buddies, stickers and streaks handle "one more round"; the questions handle "getting fluent". • Difficulty that grows with you: questions level up automatically so the challenge stays right where it is doable but takes a little effort. 【Parents can relax】 • No login, no account: open and play; the game remembers the device • No ads, no in-app purchases, no chat • Photo avatars are visible only to you; others on the leaderboard see a built-in animal icon. Every row can be reported or blocked • Made for grades 1–6, and for anyone who wants faster mental math One round a day, until your child says "one more".

What’s new

Version 1.0.10 · Updated September 25, 2026

• Multiplication is easier to start: level 1 begins with numbers up to 5 and climbs gently; within a level, single-digit answers come first • No repeated questions within a round (3×4 and 4×3 count as the same) • Buddy cards: collect all 12 cards of an animal and it can answer with you, holding up the O / X card. You'll be asked when you complete a set, and you can switch or go back to the plain O / X in the album any time • Play a new friend and you both get a buddy card of each other's animal (up to 10 a day) • Redesigned invite-code screen: paste the message your friend sent • The "Buddies" row on your player card now matches the album; animals you haven't met show as question marks • Level-ups feel bigger: big gold letters, a star burst, and the level badge lights up • Notifications now come from your buddy, with its face on the left • The tier ladder on your math card is redesigned: your current tier stands out and the next one is marked as your goal

App privacy

The developer, Menrong Jiang, reported these privacy practices to Apple.

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • User Content: Gameplay Content, Other User Content
  • Identifiers: User ID

Used for: App Functionality

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Usage Data: Product Interaction
  • Diagnostics: Crash Data

Used for: Analytics, App Functionality

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