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About Military Chess-Tactical Strike

Story: That day in Jinling, the sky was ominously dark, roiling clouds heavy as spilt ink, pressing down until one could barely breathe. Suddenly, a thunderous roar echoed from the distant horizon, like the wrath of the sky god. But listen closely—was that thunder? No. It was the bombing fleet of the Crimson Eagle Army, a menacing black mass flying in from the Eastern Sea, descending upon this thousand-year-old city like a flock of vile vultures. At the end of Zhuque Avenue stood the Eastern Army Military University. This institution had long been the cradle of Eastern generals—many famed commanders, engineers, and firearms experts had emerged from its halls. Among its students was a young man named Kaleb. His family was poor, and he had only gained admission through a military tuition waiver. Usually quiet and reserved, his grades were unremarkable; he barely passed most subjects. Yet he possessed a rare gift for military strategy and history. When wargaming tactics, he often produced startlingly unexpected maneuvers—if no rules were imposed, even the professors had never once beaten him in a simulated contest. Suddenly, the sky and earth split apart—bombs were falling! Gameplay: The goal of land warfare is to capture the enemy's flag located in their Base Camp through strategic maneuvering. 1. Pieces and Ranks\nThe hierarchy of power is as follows: Field Marshal(M8) > General(G7) > Lieutenant General(L6) > Major General(M5) > Colonel(C4) > Major(M3) > Captain(C2) > Lieutenant(L1) > Engineer. Military Flag: Placed within the Base Camp.\nLandmines: Stationary; can only be placed in the last two rows.\nBombs: Destroys itself along with any piece it encounters.\nEngineers: The only pieces capable of removing landmines. 2. Capturing Rules\nRank Duel: Higher-ranking pieces capture lower-ranking ones.\nMutual Destruction: If pieces of equal rank meet, both are removed from the board. Landmine Properties: Any piece (including the Field Marshal) that hits a landmine is destroyed, except for the Engineer.\nBomb Properties: A bomb results in mutual destruction regardless of the rank of the opposing piece. 3. Movement Rules\nPublic Roads: Pieces move only one step at a time. However, an Engineer can move any distance along an unobstructed road. Camps: Once a piece enters a yellow circle (Camp), it cannot be attacked by the opponent.\nStationary Pieces: The Military Flag and Landmines cannot be moved. 4. Victory Conditions\nCapture the Flag: Successfully taking the enemy's flag from their Base Camp. Annihilation: Eliminating all of the opponent's movable pieces.\nStalemate/Encirclement: If the opponent has no legal moves left, you are declared the winner.

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