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  • Exit Interview: Roguelike screenshot 1
  • Exit Interview: Roguelike screenshot 2
  • Exit Interview: Roguelike screenshot 3
  • Exit Interview: Roguelike screenshot 4

About Exit Interview: Roguelike

Your last day at work is going to take a while. Exit Interview is a turn-based roguelike about climbing a corporate tower to reach the CEO and quit. Every run rearranges the journey through 23 civilizations across five eras. Read the room, manage your supplies and decide when to risk one more floor. OUTSMART THE ROOM Lure enemies into each other's shots, ignite oil, or bait a charging guard into a cracked barrier. Enemies act when you do, and marked danger tiles give you time to plan. CHOOSE YOUR SPECIALTY Each character has two skill branches to choose from after three ordinary enemy defeats. Build around 120 relics, each with distinct pixel artwork. Discover equipment combinations, pin a goal and request missing gear from a merchant for a clearly displayed price. MAKE THE NEXT RUN COUNT Preview your starting kit's effects and class affinity, then plan a new approach after defeat. Meet Mara from Facilities and Ivo from Records: their stories remember your decisions. Death ends a run; your knowledge and permanent unlocks help you try again. COMPLETE YOUR PROBATION Explore five compact floors, try a tactical encounter and defeat the final department head. Finish this shorter assignment with its own ending and separate records, or take on the full tower. Pixel art, office satire and tactical dungeon exploration. A one-time purchase, with no ads, in-app purchases or subscriptions. Play offline; progress is saved on your device. Choose your language in Settings or follow your device.

What’s new

Version 2.3.0 · Updated October 22, 2026

New in 2.3: Office Hazards. Every room has something to do, and every enemy has a trick. • Interact with the furniture. Rummage filing cabinets and crates, drink from fonts, use terminals and shrines, open pods, and tip barrels and tanks. Oil spills, fire spreads, gas vents, and blasts wake the floor. Lure enemies in first. • Every ordinary enemy now behaves differently. Cave bears charge, outlaws take aim, hoplites block from the front, rats steal and run, spiders lunge. • Fixed: rooms were losing most of their furniture on every floor. Props and decorations now appear as designed. • All new text is available in every supported language. Thanks for playing. Facilities has filed an incident report.

App privacy

The developer, hourafter, reported these privacy practices to Apple.

Data Not Collected

The developer does not collect any data from this app.

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