Jetshot: Offline Space Shooter
Robert Libsansky Games iPhoneiPadiPod touch
Jetshot: Offline Space Shooter is a free Games app for iPhone and iPad by Robert Libsansky. Rated 5.0/5 from 1 ratings. Requires iOS 16.0.
- Rating
- 5.0
- 1 ratings
- Price
- Free
- on the App Store
- Size
- 27 MB
- Age 4+
- Updated
- Oct 13
- 2026 · v1.0.8
Screenshots
About Jetshot: Offline Space Shooter
A real arcade space shooter: fifty hand-built levels, a boss at the end of every one, and an endless run with no finish line. No ads, no in-app purchases, no account, no energy timers. FIFTY LEVELS, FIFTY BOSS FIGHTS Every level ends with a boss, and every boss fight has three acts — it opens on a handful of patterns, then attacks faster and reaches deeper into its repertoire as its armor cracks at two-thirds and one-third health. Ten machines carry the fifty fights, each with its own flight, signature attack and guns to shoot off, and each returns stronger: the mantis dives, the wraith blinks, the heart waits at the end. AN ARSENAL YOU BUILD, AND CAN LOSE Your guns stack to eight barrels — four straight, four angled — plus two side missile launchers. What you finish a level with is what you start the next with, and every hit you take strips a piece off it. Thirteen power-ups drop along the way: • Multi Shot — one more barrel, up to eight • Side Missiles — angled launchers on the wings • Shield — five seconds of nothing touching you • Rapid Fire — three times the rate of fire • Lightning — your guns become a storm that clears the screen and tears into bosses • Homing Missiles — six missiles that pick their own targets • Freeze Bomb — everything freezes, then detonates • Slow Motion — the whole fight at half speed • Barrier — a rotating shield that destroys whatever it touches • Magnet — coins come to you • Score x2 — twelve seconds of doubled points • Nuke — clears the screen • +1 Life — up to four TWENTY-SEVEN ENEMIES, EACH ASKING SOMETHING ELSE Snipers stop dead and aim. Tanks soak a whole burst and answer with a spread. Turrets dock in mid-air and rotate. Shielded enemies have to be shot from behind. Splitters become two. Mirrors send your own fire back at you. Ghosts phase out of sight, teleporters relocate, vortices swallow your bullets, bouncers ricochet like pinballs. Around them: twelve kinds of obstacle, asteroid fields, and formations that attack as one shape. THE CHAIN Kills landing close together build a chain that multiplies your score up to eight times over. Take one hit and it is gone. The window shortens as the chain grows, so a long one has to be held rather than accumulated. OVERDRIVE Every kill bursts into energy shards, and every bullet you graze charges the meter faster. Fire it with a second finger or a double tap: every bullet on screen dissolves into shards and your guns burn gold for six seconds. Or hold it — a full meter fires itself to absorb the hit you never saw coming. HEAT Seven seconds of unbroken fire and the guns cut out for a second and a half. Flying close past enemy fire cools them. ENDLESS It unlocks the moment you clear level 1. Rounds grow and tighten, the roster widens every third round, and every fifth brings a boss — beat it and pick one of three upgrades for the rest of the run. It keeps your best score and deepest round. A STORY WITH AN ENDING Fly the experimental ship Singularity-7 through the last hours of a dying universe. Fifty levels later there is a real ending. CONTROLS YOU ALREADY KNOW Drag anywhere to fly; the ship moves with your finger, never under it. The guns fire themselves. It plays one-handed on a train. DRAWN IN LIGHT Every ship, bullet and explosion is a glowing vector shape over a multi-layer parallax starfield, lit with real bloom. Seven music tracks, one more for the story, and haptics — each switchable off on its own. WHAT YOU ARE PLAYING FOR • Three stars a level, set by the coins you pick up • Three medals a level: no hits, a long chain, 85% of enemies destroyed • A personal best on every level and on the endless run • Progress carried between your devices by your own iCloud FAIR PLAY • No ads • No in-app purchases • No account, no sign-in • No energy, no timers, no waiting • Plays offline — nothing leaves the device but your own progress, to your own iCloud • No data collected • English and Czech • iPhone and iPad Just the game. Nothing else.
What’s new
Version 1.0.8 · Updated October 13, 2026
Ten new bosses, Overdrive, medals, endless upgrades and a faster, denser fight — with new controls and a sharper look. • TEN NEW BOSSES — the one boss is gone. In its place stand ten machines, each drawn in wireframe like your ship, with its own way of moving, its own signature attack and hardware you can shoot off it: the warden, the diving mantis, the orbital gyre, the mine-laying hive, the crystal lancer, the serpent, the blinking wraith, the tesseract, the maw — and, at the end of the route, the epicenter itself. Every fight runs in three acts marked on its health bar, and later sectors bring them back better armed. • OVERDRIVE — every kill bursts into energy shards that stream into your ship. Fill the meter, then fire it with a second finger or a double tap: every enemy bullet on screen dissolves into shards and your guns burn gold for six seconds. Or hold it — a full meter fires itself to absorb a hit. • MEDALS — every level now holds three: no hits, a long chain, and 85% of its enemies destroyed. They show on the level select and on each level's intro card, as goals for the next attempt. • ENDLESS UPGRADES — every boss you beat in endless lets you pick one of three upgrades for the rest of the run: faster guns, a longer Overdrive, a wider graze ring, an extra life and more. Stack them into a build. • GRAZE — the ship now has a small core hitbox, drawn on the hull whenever fire is close. Bullets that skim past without touching it pay points, charge the Overdrive and cool your guns. • Relative controls — the ship moves with your finger instead of jumping to it, so your thumb can rest anywhere and never covers the ship. A held finger fires wherever it is. • A real stream of fire: the guns shoot more than twice as fast and enemies take several hits, flashing white and sparking as they do. The toughest show a health bar, and heavy kills land with a hit-stop that clears the fire around them. • Faster levels — waves arrive tighter, the boss turns up sooner, and every boss phase break clears the screen in a shower of shards. • All enemy fire is now one color — hot pink with a white core — so it reads at a glance against explosions, coins and your own shots. Aimed shots fly slower and fairer. • Snipers finally snipe: a bug meant their locked-on shot never fired. • Bigger enemies, laser bolts instead of dashes, distant planets that no longer look like asteroids, and a sky that rushes past faster. • A new look between the levels: the menu, the level select, the pause screen and the results now share the story's film frame — letterbox bars, viewfinder corners and type drawn as light. • Sound no longer piles up into noise when the screen gets busy. • Fixes: an endless run you quit from the pause menu now counts toward your record, and a progress reset now holds on every device signed in to the same iCloud.
App privacy
The developer, Robert Libsansky, reported these privacy practices to Apple.
Data Not Collected
The developer does not collect any data from this app.
Alternatives to Jetshot: Offline Space Shooter
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| App | Rating | Price | Last updated | Compare |
|---|---|---|---|---|
| Jetshot: Offline Space Shooter | 5.0 / 5 (1 rating) | Free | October 13, 2026 | |
| Nova Blaster: Space Shooter | – | Free | Oct 6, 2026 | Compare |
| ThunderForce | – | Free | Sep 11, 2026 | Compare |
| XGalaga HD: Arcade Shooter | – | 1.99 USD | Sep 10, 2026 | Compare |
| Eagle Cross: Space Shooter | – | Free | Sep 23, 2026 | Compare |
| Infinityball Invaders | 5.0 / 5 (1) | Free | Aug 19, 2026 | Compare |
| Space Defense: Invaders | – | Free | Mar 17, 2025 | Compare |