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Screenshots

  • Weapon Ball Fight screenshot 1
  • Weapon Ball Fight screenshot 2
  • Weapon Ball Fight screenshot 3
  • Weapon Ball Fight screenshot 4

About Weapon Ball Fight

Create Viral Weapon Ball Fight Videos with Real Physics! Want to make those viral weapon ball fight videos you’ve seen all over TikTok and YouTube Shorts? This app lets you build and simulate fully custom fights! no editing apps, no templates, just satisfying physics and chaos. - ABSOLUTELY NO IN APP PURCHASES - Choose from different weapons like sword, dagger, and more - Watch battles auto-play with real physics collisions - Record your screen to share directly to TikTok, Shorts, or Reels Whether you're here to create fan edits, post memes, or just watch cool fights—this is the original weapon ball fight generator everyone’s looking for!

Ratings & reviews

4.5

424 ratings

5 ★ 73% 4 ★ 16% 3 ★ 4% 2 ★ 2% 1 ★ 6%

What’s new

Version 11.0 · Updated May 20, 2026

UPDATE 11.0: FREE FOR ALL, CUSTOM BEHAVIORS, SKINS, AD SKIP TICKETS, REDONE CODEBASE, BETTER CUSTOM BALLS, 50 VS 1 - Updated Custom Balls: - New Feature: Custom Behaviors - Custom balls finally have depth! - Basically a whole no code game engine where you can create your own behaviors using intuitive actions & conditions! - New Prebuilt Behaviors: Wall Hit, Ranged V2 - Deprecated Ranged Behavior (it will still work for old custom balls but it can’t be added to new ones - Fixed certain prebuilt behaviors not working - Updated tutorials - New Gamemodes: Free For All, 50vs1 - New Feature: Skins - New Feature: Ad Skip Tickets - Ad skip tickets are COMPLETELY FREE! Right now you get 5 of them upon opening the app, In the future they will be obtainable from more things! - Since google blocks ads in regions like Russia, this is the first time Russians can obtain ad weapons! - You are limited to a maximum of 8 ad skip tickets at a time. - Reworked ENTIRE weapons system codebase - Scaling is now saved by weapon rather than globally per weapon type - Some weapons are now significantly less laggy - Fixed the issue where weapons could only hit one enemy at a time - This required me to remake every weapon which probably explains how long this update took to make - New Weapons: Scroll (Free, Common), Potion (Free, Common), Circular Saw (Ad, Rare), Cookie (Ad, Epic) - BALANCE CHANGES: (NERF - BUFF + REWORK ?) - Spear: ? - Dagger: ?/+ - Flask: - - Shuriken: - - Pencil: ? - Super Fibonacci: + - Due to the nature of me reworking the weapons codebase, a lot of other weapons have been changed in minor ways! - Updated workshop downloads page - Changed the featured tab to the “hot” tab - Added icons to sort methods - Added new “random” tab - Added rarity backgrounds to items - Now tracks the user who posted a ball - Improved account system - Increased end of match reward ad from 4x to 8x - 50+ new custom ball icons - Fixed balls falling through the floor in block breaker mode - Fixed certain custom ball sprites not having collision masks - Fixed achievement progression track rewards being unclaimable - Reworked Random button - Moved all filters & blacklist into one menu - Made filters and blacklist accessible in weapon select - Fixed randomize always excluding controllables and supers - Fixed “Allow Supers” filter - Added “Allow Timed” filter - Updated all icons & refactored their code MINOR CHANGES: - Updated sprites: - Megaphone - Cowbell - Anvil - Like 15 more (I forgot to write it down, sorry!) - Removed empty controllables (will be added in a future update so if you purchased them it isn’t a waste!) - Refreshed social rewards - Fixed ad watch achievement being auto complete (I AM SO POOR BECAUSE OF THIS BUG) - Fixed a bug where the last weekly mission didn’t reset - Fixed one saw blade just randomly disappearing - Reduced wrench turret spin speed - Fixed portal map bg color - Fixed certain custom balls not working on ball a (because ball a & ball b code is no longer separate) - Fixed wrench turrets firing bullets at the wrong angle - Fixed cannon projectile speed not increasing - Fixed paddle being jittery - Fixed super hammer just being called “hammer” - Fixed bell pepper not being able to parry - Fixed super cannon hits not registering - Fixed flamethrower being invisible when not in dark mode - Made flamethrower hitboxes more accurate - Fixed parrying happening in block breakers when 2 balls hit a block at the same time - Fixed some balls scaling while paused - Fixed certain custom ball weapons not having collision - Fixed joust bugs - The game now tracks the version a custom ball/map was updated - Fixed sun & staff flame sprite rotation being messed up A significant amount of the content this update is cut from the patch notes due to app store limits! Full patch note available on discord

App privacy

The developer, Robert Patton, reported these privacy practices to Apple.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Location: Coarse Location
  • Identifiers: Device ID
  • Usage Data: Product Interaction
  • Diagnostics: Crash Data, Performance Data

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

  • Location: Coarse Location
  • Identifiers: Device ID
  • Usage Data: Product Interaction

Used for: Third-Party Advertising, Analytics

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:

  • Diagnostics: Crash Data, Performance Data

Used for: Analytics, App Functionality

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