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Screenshots

  • Mysterious Castle screenshot 1
  • Mysterious Castle screenshot 2
  • Mysterious Castle screenshot 3
  • Mysterious Castle screenshot 4

About Mysterious Castle

A minimal touch interface controls a party in a turn-based adventure set in a procedurally generated open world filled with monsters and treasure. Play in your browser at https://www.mysterious-castle.com - Control up to 4 characters as they explore and engage in tactical turn based combat with enemy parties of monsters in a labyrinthine open world. - Use combat techniques, spells, bows, wands, staffs, potions, sneak-attacks, and more to dispatch monsters - Pick locks, find hidden keys, and open secret doors as you make your way to the bottom of the network of dungeons that dot the forest. - Unique, procedurally generated open world with varied monsters and items makes for endless playability.

Ratings & reviews

4.5

30 ratings

5 ★ 83% 4 ★ 3% 3 ★ 0% 2 ★ 7% 1 ★ 7%

What’s new

Version 1.83.0 · Updated November 2, 2026

Mysterious Castle 1.83 ADDITIONS: * Localized into French and Japanese! If you are fluent in these languages, please join the discord to help improve the translations. * Brand new help system with complete glossary that is browsable in-game, tap on links to explore connected mechanics. * Increased inventory size! Characters can now carry an additional 5 items in their inventory. * Added a "Book of Healing" to the starting cottage, that explains fruit and healing. * Added a connection from the valley to Alucards cave, when the starting location is the overworld. * Added fullscreen titles when entering new areas. * More magic items and item powers. REBALANCE: * Reduced the amount of magical gear on enemies, but also added a small chance of exceptional gear. * Temporary hitpoints now drain MUCH slower when outside of combat. This makes the protective wells much more useful, and you can cast 'shield' spell before entering combat. * Reduced the power of armor that bugbear priests could drop. * Gave orcs +6 darkvision, they live underground! * Gave minotaurs -4 darkvision, they have poor eyesight. * Increased the amount of fruit in valley. * Slightly decreased difficulty of valley exit dungeon, sometimes it was so hard you could risk getting softlocked. * Trip attacks get bonus on targets standing in water or in the rain. * Psybomb more likely to trip targets standing in water or in the rain. * Bolt's deal a bit more damage to targets in the rain. * Acid deals a bit less damage to targets in the rain. INTERFACE: * New designs for damage and status effect messages are less obstructing, but you can enable the old style in options if you like. * Environmental sounds now blend between caves and outdoor location instead of suddenly switching. * Added screen shake effect that occurs during powerful spells and critical hits in combat. * Added rain fx that appear in the outdoors occasionally, including thunder and lightning. * Show book contents in a normal message pane, it was too unreadable in the previous paper view. BUGFIXES: * Optimized AI, you should see fewer hiccups when travelling in highly populated dungeons as the monster AI updates. * Fixed a bug where the party might not eat fruit if a regenerating member is most damaged. * Fixed a bug where some magic bows could not be taken or equipped. * Fixed a bug where web destroyed by fire still kept a character stuck. * Improved FPS stability for smoother gameplay. * Fixed a loading slowdown, the app should load much faster now! * Performance tuning for graphical effects, should run smoother on low end devices. * Fixed a bug where knockdown weapons would repeatedly try and knock already prone or unconscious characters down. * Fixed a bug where some out of sight teleportations would animate.

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App privacy

The developer, Jeremy Jurksztowicz, reported these privacy practices to Apple.

Data Not Collected

The developer does not collect any data from this app.

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