Handbook of Object Oriented Programming, learn a topic in a minute
he app is a complete free handbook of Object Oriented Programming which covers important topics, notes, materials on the course.
This Basics of java App is designed for quick learning, revisions, references at the time of exams and interviews.
It simplifies the software development by providing some concepts:
1. Object
2. Class
3. Inheritance
4. Polymorphism
5. Abstraction
6. Encapsulation
This app cover most of related topics and Detailed explanation with all the basics topics.
Significant object-oriented languages include Python, C++, Objective-C, Smalltalk, Delphi, Java, Swift, C#, Perl, Ruby and PHP. It is most widely used concept in programming.
Some of the topics Covered in the Basics of java app are:
1. Overview of OOP
2. Elements of the Object Model
3. Basic Concepts of Object Oriented Programming
4. Benefits of OOP
5. Object
6. Relationships among Objects
7. Classes
8. Relationships among Classes
9. Relationships between Classes and Objects
10. On Building Quality Classes and Objects
11. characteristics of object oriented modeling
12. Links and Association
13. Generalization and Inheritance
14. An object model
15. Need for OOP Paradigram
16. Multiple Inheritance
17. Data Encapsulation
18. Access Control
19. Creating and Destroying Objects
20. Garbage Collection
21. Introduction to Dynamic modeling
22. Events
23. states and state diagram
24. Elements of state diagram
25. Advanced concepts in modeling
26. Concurrency
27. Dynamic model
28. Introduction to Modeling
29. Object Oriented Methodologies
30. OMT Methodology
31. Inheritance
32. Types of Inheritance
33. Scenario
34. Event-Trace Diagram
35. Introduction to functional modeling
36. Data Flow Diagram (DFD)
37. Examples of DFDs
38. Data Dictionary and Meta Data
39. Steps to Produce a DFD
40. Different Types of Keys
41. Introduction to System Design
42. Making a Reuse Plan
43. Estimating Hardware Resource Requirements
44. Handling Global Resources
45. Setting trade-off Priorities
46. Dynamic Simulation
47. Real time system
48. Introduction to Object Design
49. Presentation of Contents
50. Design Algorithms For Operations
51. Implementation of Control
52. Design Associations
53. Determine Object Representation
54. Documentation
55. Introduction to methodologies to represent oops
56. Jackson Structured Development (JSD)
57. Overcome the limitations of SA/SD and JSD
58. Overcome the limitations of SA/SD and JSD
59. Introduction to java
60. Features of Java
61. java operatores
62. data types in java
63. variable in java
64. Conditionals and Loops
65. Conditional and loop constructs
66. Arrays
67. Types of arrays
68. Multithreading Programming
69. Input / output in java
70. Method overriding
71. Dynamic Method Dispatch
72. Package in java
73. introduction to java applet
All topics are not listed because of character limitations.
Each topic is complete with diagrams, equations and other forms of graphical representations for better learning and quick understanding.
Features :
* Chapter wise complete Topics
* Rich UI Layout
* Comfortable Read Mode
* Important Exam Topics
* Very simple User Interface
* Cover Most Of Topics
* One click get related All Book
* Mobile Optimized Content
* Mobile Optimized Images
This app will useful for quick reference. The revision of all concepts can be finished within Several hour using this app.
Object Oriented Programming is part of computer science & software engineering education courses and information technology degree programs of various universities.
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