Dungeon Arrow
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Free the arrows, fill the Grimoire, cast the spell. A calm logic roguelite.
- Downloads
- 1.6K+
- on Google Play
- Price
- Free
- In-app purchases
- Updated
- Nov 4
- 2026 · v1.1.1
Screenshots
About Dungeon Arrow
A scroll, a tangle of arrows and a single question: which one do you free first?
Dungeon Arrow is a logic roguelite to be played calmly. There are no timers rushing you: only the page in front of you and an order to find.
Each arrow can leave the scroll only if the path ahead of its tip is completely clear up to the edge. Pick the wrong one and you may get stuck. Find the right sequence and you will watch the puzzle open up, one arrow after another.
But every freed arrow is also Mana.
The Mana you collect goes into the Grimoire, which holds up to six arrows. When it is full, the wizard casts his Spell and every effect fires at once: fire, ice, lightning, shields and thorns. Freeing several arrows of the same kind in a row creates a combo and can completely change the outcome of the fight.
Enemies, though, each have their own rhythm. Some attack when you cast a Spell, others after a certain number of freed arrows. The three bosses follow their own clock and do not wait for your moves:
* The Bellringer of the City strikes every 12 seconds.
* The Root King of the Forest every 9 seconds.
* The Shattered Oracle of the Ruins every 6 seconds.
THREE WORLDS, THREE BOSSES
Cross the City, the Forest and the Ruins. Each world is made of eight rows of rooms and ends with a boss.
You choose the path, one fork at a time. You can take on fights, enter dangerous rooms, rest at the campfire or meet the merchant.
THIRTY-SIX ARROWS TO DISCOVER
Arrows belong to twelve families, each available in three levels.
As they level up the numbers change, but the rules do not: what you have learned always stays true. The cards you collect go into the Grimoire and directly shape the scroll of the next room, which mirrors your deck in the same proportions.
An arrow you have not earned will never appear.
PAGES THAT CAN ALWAYS BE SOLVED
Every puzzle is generated backwards to guarantee that a solution always exists, even when the scroll is completely full.
If you get stuck, it was not bad luck: the right sequence was there. You just had to find it.
AT THE CAMPFIRE YOU CAN BREATHE
Reaching a campfire lets you recover half of the health you lost and get ready for the next battle.
From the merchant you can buy new scrolls with the coins you have collected, or upgrade the cards you already own.
Dungeon Arrow is free. Ads are always optional: you watch them only when you want an extra reward. With a single purchase you can remove them forever.
Dungeon Arrow is a logic roguelite to be played calmly. There are no timers rushing you: only the page in front of you and an order to find.
Each arrow can leave the scroll only if the path ahead of its tip is completely clear up to the edge. Pick the wrong one and you may get stuck. Find the right sequence and you will watch the puzzle open up, one arrow after another.
But every freed arrow is also Mana.
The Mana you collect goes into the Grimoire, which holds up to six arrows. When it is full, the wizard casts his Spell and every effect fires at once: fire, ice, lightning, shields and thorns. Freeing several arrows of the same kind in a row creates a combo and can completely change the outcome of the fight.
Enemies, though, each have their own rhythm. Some attack when you cast a Spell, others after a certain number of freed arrows. The three bosses follow their own clock and do not wait for your moves:
* The Bellringer of the City strikes every 12 seconds.
* The Root King of the Forest every 9 seconds.
* The Shattered Oracle of the Ruins every 6 seconds.
THREE WORLDS, THREE BOSSES
Cross the City, the Forest and the Ruins. Each world is made of eight rows of rooms and ends with a boss.
You choose the path, one fork at a time. You can take on fights, enter dangerous rooms, rest at the campfire or meet the merchant.
THIRTY-SIX ARROWS TO DISCOVER
Arrows belong to twelve families, each available in three levels.
As they level up the numbers change, but the rules do not: what you have learned always stays true. The cards you collect go into the Grimoire and directly shape the scroll of the next room, which mirrors your deck in the same proportions.
An arrow you have not earned will never appear.
PAGES THAT CAN ALWAYS BE SOLVED
Every puzzle is generated backwards to guarantee that a solution always exists, even when the scroll is completely full.
If you get stuck, it was not bad luck: the right sequence was there. You just had to find it.
AT THE CAMPFIRE YOU CAN BREATHE
Reaching a campfire lets you recover half of the health you lost and get ready for the next battle.
From the merchant you can buy new scrolls with the coins you have collected, or upgrade the cards you already own.
Dungeon Arrow is free. Ads are always optional: you watch them only when you want an extra reward. With a single purchase you can remove them forever.
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