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Screenshots

  • Dusk Fisher screenshot 1
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About Dusk Fisher

A quiet fishing trip that becomes stranger the longer you stay at sea.

Sail out of the harbour of Saltmere at dusk. The sun goes down, the water turns to ink, and you are alone with your boat, your rod and a small lantern. Fish until dawn, pack your catch into the hold, then come home to sell it before the sea turns.

FREE PROLOGUE + ONE-TIME FULL VOYAGE
The prologue is free: Saltmere, the open water, Lighthouse Rock and its legend, the Keeper's Pike. When you are ready to go further, the Full Voyage is a single one-time purchase that opens the eastern waters (the Drowned Village and the Mangrove Reach), their six new fish including the Pale Tarpon, the last messages in bottles and the ending. Pay once, keep it. No ads, no subscriptions, no timers, and your boat and upgrades are the same for everyone.

LIGHT THE LANTERN, OR DON'T
Your lantern keeps you safe and lets you see, but it burns oil, draws strange things closer and wakes the aberrant fish that spoil their neighbours in the hold. In the dark, glowing spots hold rarer catches, and your unease slowly climbs.

PACK THE HOLD
Every fish has a shape. Drag, rotate and fit your catch into the hold grid, and keep an eye on what is spoiling what.

UPGRADE YOUR BOAT
Sell to Old Brenna at the market, and let Tamsin fit a better engine, a brighter lantern, a bigger hold, a stronger hull, a finer rod and an ice chest. Elias Wren keeps the harbour's journal of everything you land.

BRING SALTMERE BACK TO LIFE
Spend your catch on the town itself: relight the pier lamps, mend the bell and the market, and show your best catches in exhibitions on the pier. Then reopen The Lamp & Tally, the old inn on the headland: Hester's rumour board tells you where to be the next night, and four lodgers each have a request of the sea.

A SEA WITH SECRETS
Bells ringing where there is no wind. Lights that move on their own. Silhouettes on the water. Find messages in bottles, land two legendary fish and learn what the sea is counting.

- Hand-painted fish, characters, boat and harbour in calm, atmospheric 3D
- 17 species to catch and a journal of every fish and note you find
- Mild eerie atmosphere: no gore, no combat
- Plays offline, no account needed; the game collects no personal data
- 12 languages

What’s new

Version 1.1.0 · Updated October 11, 2026

Dusk Fisher is out. Sail from Saltmere at dusk, fish through the night, get home before the sea turns strange. Rebuild the harbour, show your best catches at Saltmere Hall and reopen the Lamp & Tally inn for four guests and their requests. The prologue is free: Saltmere, Lighthouse Rock and the Keeper's Pike. The Full Voyage is one purchase: the eastern waters, six new fish and the ending. No ads, no subscription. Thanks to everyone who tested it.

Play today's Frostfire puzzle

Balance fire and ice: half of each in every row and column. A free daily puzzle from Fiplay, same board for everyone. It plays right here, no download.

More Frostfire and other daily puzzles on Fiplay →

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