About ZHYR-22
Little figures are trapped in two-layer blocks: a breakable yellow shell outside, a fragile blue one inside. Use spinning gears, levers, and moving machines to destroy the yellow — but never touch the blue. One wrong strike and the mission fails. Clear all yellow pieces to free the person. With minimalist visuals, satisfying physics feedback, and increasingly clever puzzles, it’s a game of control, timing, and clean execution. Simple rules. Deep challenge. Maximum satisfaction when the shell breaks — and the little one walks free.
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