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Screenshots

  • BeamLoom: Calm Light Puzzle screenshot 1
  • BeamLoom: Calm Light Puzzle screenshot 2
  • BeamLoom: Calm Light Puzzle screenshot 3
  • BeamLoom: Calm Light Puzzle screenshot 4
  • BeamLoom: Calm Light Puzzle screenshot 5

About BeamLoom: Calm Light Puzzle

Some puzzle games want your attention. BeamLoom just wants your company.

A quiet grid. A source of light. A flower waiting somewhere in the dark. Turn the rotors between them until the light finds its way, and the whole room comes up with it.

That's the entire game. One gesture — tap to turn — from the first level to the ten-thousandth.


NOTHING IS RUSHING YOU

No timers. No lives. No energy meter. No streak to protect and no red badge waiting when you come back. There is no way to lose a level in BeamLoom, only ways to not have finished it yet. Undo as many times as you like. Take a hint whenever you want one — it costs nothing.


LIGHT YOU CAN WATCH

The beam isn't a line. It's a slow current of hundreds of soft particles, drifting along the path you've made and bending through corners rather than turning them. Boards begin nearly dark and brighten as you connect them, so progress is something you feel in the room around the puzzle, not just a counter.

Every chapter has its own colour world and its own low, warm room tone — dusk, blue hour, overcast clay, moss gold, deep night, first light on water.


EASY AT FIRST. THEN NOT.

The opening levels are two or three taps. By the late chapters you're reading thirty rotors, most of which aren't on the path at all, with the light crossing over its own track.

Five pieces, each introduced on its own and never explained twice:

• BEND — a corner. Get it wrong and the light simply stops.
• MIRROR — a double-sided blade. It never absorbs, so a wrong mirror still sends light somewhere convincing.
• REED — a channel, open along one line only.
• VANE — one-way. The same line, reversed, is still shut.
• TEE — open on three sides. Splits one beam into two, or merges two into one.


IT DOESN'T END

Six chapters of handcrafted pacing, then Tide — an endless chapter that keeps generating new boards for as long as you keep playing.


• Plays fully offline.
• Haptics, sound and motion each turn off independently.
• A Stillness mode that quiets the particles and removes the celebration, for playing in bed.


Guide the light home.

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